GamePatchNote Digest
Hypertrain Patch Notes — September 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
After many weeks of work I'm happy to release the multiplayer update of Hypertrain! This is a big update touching most of the functionality of the game. Thanks for all your support so far!
Note that the game is still very much in Early Access, so expect bugs.
New Features
- Multiplayer ːsteamhappyː. Play against others (PvP) and the Corp (PvE) in a shared Hypertrain world! Information on how to set up your own dedicated multi-player server can be found in the Steam guides section.
- Autobuild. Just drive and rail segments will be added automatically. Works at speeds up to 250kmph.
- Shield wagon. Protects adjacent wagons (or locomotives) against bullets.
- Mission target HUD indicators. These help with finding the right directions.
- AI level setting. A lower AI level means a longer game.
- Additional music from Maxvic.
- Stair-shaped city buildings.
- Corp passenger-only trains. Treat them with respect.
- Language support for Czech (CS) and Spanish (ES).
Changes
- Improved Mission Payout screen layout.
- If a cargo wagon breaks down you will now lose the cargo.
- If a passenger wagon is hit then all passengers will now lose trust in you and will claim you. Use shield wagons to protect your passengers!
- The effectiveness of booster and repair wagons will now depend on their health.
- Player XP points are now also granted for lost games.
- Marauders and Corp trains are now brightly lit at night. Removed the less effective blinking green lights.
- Changed the appearance of Marauder wagons.
- Colliding does not always result in a crash now.
- Game now starts with a random piece of music.
- Many small gameplay tweaks.
Fixes
- Issue that caused some special characters (like Ä, Ö Ü) not to display.
- Pressing ESC in some windows could freeze the game.
- Some ring road exits were too steep, causing road blocks.
- At high speeds the train model could jitter.
- .. many other minor bugs.
Stay tuned for more updates!
nkm