Back to MonadsCommunity Announcements
version 1.11 update: Debug & Convenience
October 31, 2019by mn9876kr
GamePatchNote Digest
Monads Patch Notes — October 31, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, everyone!
We started to use version number instead of the count of update since expanding to another platform.
We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days.
We'll check more carefully before releasing a version from now on.
The major changes are as follows.
Bug Fix
Solved following problems.
- Game froze when a damage was completely blocked by shield effect.
- Monsters on chapter 6 did nothing when it was taunted by being attacked.
- Grenev 'Weak Contempt' skill gave 25% additional damage, while it was written as 20%.
- Luvericha 'Healing Aura' skill was activated when a phase started, not her turn.
- Darkenir 'Detached Regard' skill text was written that it was applied in radius 5, while it's actually radius 3.
- Wrong text for layout was seen on detail information panel.

- Information about keywords were overlapped by acting unit's information panel.

- Fixed player character was added 2 times on ready stage since the second battle after launching the game.

- Red screen for HP under 50% didn't removed if the next player is also player character.

- Bottom interface diaplayed enemy soldier's skill icon if the player stopped tutorial at the moment that a dialogue is going on.

- Aaron's image didn't show on the glossary.
Gameplay
- Cannot activate the armor on chapter 14 by destroying the lever, so interacting to the lever is the only way to activate it.
- Darkenir 'Detached Regard' skill isn't activated by object units.
- Now attacking caster will cancel the chain on 'Intro' difficulty(as same as others), and will decrease will applied by half of other difficulties.
Visual Expression
- Changed 'Charge' keyword to 'leap', and the unit will also jump.
- Added VFX for recovering AP of a unit(except for starting a phase).

Convenience
- When the player made an invalid input(e.g. not following tutorial, selecting a skill without enough point, clicking the arrow when the upper difficulty is not opened), show a feedback instead of ignoring it.
- Added red VFX to tile information panel if it's under effect of a vestige.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.
Thank you.