Area 86 Patch Notes — March 24, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Yep - have set my goal to finish AREA 86 this year!
[ earliest possible release at summer or latest at autumn ]
From planed 6 levels in the 1st chapter, only 3 are completed and 4th is coming together.
The functional part is completed, but the visual/audio part is way behind schedule.
( had planned to finish it till April, but will see how life goes )
Maybe it took "a bit" more time because the idea fairy
did hit me with features that should be included?
Check these features that did hit 4th level:
- basketball court with best ball physics ever made
- parkour room where you control the parkour elements
- stealth room with a possible getaway run
- smooth camera switch between different rooms
- explosive boxes which can be used in different combinations with the environment
- the previous level saved robot ( if saved ) visits you and helps with the tasks
- door slamming!!!
- . . . [ need to stop here ]

Summing it all up, it's one of my favorite levels at this moment. ːsteamhappyː
[ but there are 2 more levels incoming ]
What else did happen without the level building?
Right - Finally added some proper controller support!
( there was controller support before, but it was shitty )
It was not an easy task and I'm proud that finally did it.
To start playing with your controller - just plug it in and off you go!
And if you ever feel the need to change some button actions - you have the power in the settings menu!
Other than that, have planned to make a new (hopefully better) game trailer.
( as soon will finish this crazy 4th level )
P.S. Did you notice that AREA 86 has a new logo?
I tried to improve it a bit with my limited skills and hope it's better than before!
How do you like the new logo?