Area 86 Patch Notes — July 16, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Improvements, polishing, bug-squashing & feature implementation!
It all brings a good game together. ːsteamhappyː
As last time mentioned, I reworked the item pick/throw functional.
Oh, that did take more time than planned.
But now - I can say it's finished and every possible item that can be picked up by our robot is converted to the new logic.
No more instant item dropping on wall/obstacle/etc. touching :)
Next was tutorial with controllers.
The tutorial had already keyboard buttons visible, but nothing when you played with a controller.
Checked top controllers from Steam stats and implemented their visual buttons for Area 86.
Now we have perfect tutorial feedback for controllers and proper button visuals in settings.
Alright - what about multilanguage support?
Have a plan to launch with multiple languages, but does it work?
Nope - total mess - went over all possible texts and implemented proper font support for different languages. Now can say that Area 86 is multiple languages ready.
[ only need to find people to translate it properly ] :cleankey:
Did you ever notice that physics in games is a beast that can go crazy at any time?
Well, Area 86 is no exception.
Squashed some physics bugs thanks to streamers who encountered them!
Now it's more stable than ever!
[ till next shows up ]
But wait! Probably you will like this.
One day had an idea:
why not allow you to do a flip with the robot in the air?
The trick is simple, you jump and then hit jump again to do a flip in the air.
Awsome - right? ːsteamhappyː
On that note, we could end this blog post and return to development.
Till next time!