:: PATCH v1.1 Released! :: Optional HUD, Checkpoints, Headshots and more!::
Brazilian Root® Patch Notes — April 13, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello friends!
The game is in Early Access. So, if you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
We ask for the patience because we are still testing the manual resolution button in the menu and saving the customized settings.
We are currently working to resolve these issues.
If you missed any "Save Game" due to upgrade. Get in touch with us at our forums at Steam so we can send to you. Thanks!
See the list of what was deployed or fixed in this Patch v1.1:
General
- Added optional HUD (Disable by pressing H)
- Added Check points system for all levels
- Added Headshot Detection System
- Added Insta-kill when enemy is hit in the head (Headshot)
- Added Tracking System for objective in HUD
- Added distance measurement system for the HUD
- Added Tracking System for Boss in the HUD
- Added Mission system at the beginning of the levels
- Added impulse in dropped enemy weapons
- Added damage system by body area
- Changed Serialization system to include checkpoints
- Enhanced Bullet drop system
- Fixed fatal error DBA / CAF mismatch
- Added message "Press F to pick up weapon" when approaching a fallen weapon on the ground
- Changed total Health of Bosses
- Changed total Health of enemies in general
- Fixed bug in which the ambient sound stopped after loading an old Save Game file
- Removed Single shot option on rifles
- Removed the option Single shot in the controls image
- Added Hud option in the controls image
- Added Skip Cutscene option in the controls image
- Added "H" button bind to HUD switch (On / Off)
- Changed HUD Prefab
- Changed option Bob Hud
- Increased rifle damage
- Fixed vector appearing on specific rifles
- Changed font used in skip cutscene phrase
- Changed display name
- Changed "Pick up Gun" position on HUD
- HUD hide/show reminders created at the start of all levels
- Removed specific dialogue line from one of the enemies
- Changed main layer to include HUD
- Added modified Fade-out
- Changed some general customization options
- Created dialogues for the first level/beginning game (Crouching, Changing of weapon, etc.)
Level specified
- Refactored Boss Area in Morro da Agulha
- Created new grids that allow bullets in the area of ??the football field at Morro da Agulha
- Added way to contain fall of Trabuco in Morro da Agulha
- Added option to destroy sound box in Morro da Agulha (Stopping the sound)
- Solved problem of the "Burst" decal in Morro da Agulha
- Solved problem of enemies crowding in the pre-boss part of Morro da Agulha
- Changed textures of barrels in Morro da Agulha
- Changed enemy at the beginning of the stage in Morro da Agulha
- Fixed invisible wall on the main staircase of Morro da Agulha
- Changed logo from Deposito Bala
- Changed grids in the Deposito bala
- Solved problem of the trees in which the bullet crossed in the Floresta do Sapoti (Reported by a player here in the forum. Thank you very much for helping us!)
- Add suitcase with weapons in the pre-bridge area of the Floresta do Sapoti
- Changed big bridge area in floresta do Sapoti level
- Changed cargo area in the Ferro-velho Pomba Negra
- Changed navigation in the right are of the Cais do porto Cariru
- Changed entrance area in Refinaria Botucatu
Remember that the game is in Early Access, so please contribute to us!
Suggestions and ideas here: http://steamcommunity.com/app/809500/discussions/4/
We love you!
Thanks for the support and strength you have given us!
That's awesome! This is perfect! Thanks!
Best Regards
Patria Games