GamePatchNote Digest
ARMORED HEAD Patch Notes — June 5, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
- New checkpoints (every 5 waves)!

- On some waves, enemy reinforcements have been added, which can randomly appear right during the wave.
- Starting the game from a checkpoint selects the last weapon received on this wave, not pistols
- Turrets now have screens that display the amount of ammunition

- Increased explosion radius, this applies to mines, missiles, barrels and large green plasma balls
- Added a new barrel type. When exploded, it stops robots for 5 seconds.


- Fixed revolver shot micro delay
- The size of the pill robot has been increased
- Increased the rate at which coins replenish turrets
- Slightly randomized spawn of robots in the first waves.
- When missiles are on the same target, they no longer explode on contact with each other (but can still detonate from explosions).
- Enemies' missiles are now easier to shoot down

- Now you can't pick up more coins from the vault than was there
- Fixed falling into the ground and teleportation of the robot Dino
- Fixed (I hope) a very rare bug where the jump platform didn't work the first time
- In update 1.627, a mode for switching aiming by pressing / holding the mouse button was added
