Version 0.2.3 - Monday 8th September 2014
New features / content / improvements:
- Improved the response time of the in-game cursor.
- Tweaked game balancing values for enemy vehicles:
- Reduced the number of enemy vehicles being spawned in the first waves.
- Enemies now spawn further away from the player
- The calculation for size and firepower of enemy vehicles relative to the player vehicle(s) has been turned down a bit.
- The rate of degradation of blocks knocked off enemy vehicles has been doubled so they should like twice as long before they self-destruct.
- Reduced the number of enemy vehicles being spawned in the first waves.
Bug fixes:
- The shield of the playerβs base no longer heals enemy vehicle blocks.
- Right-clicking on the base menus no longer rotates the game camera.
Known issues and bugs:
- The shield does not repel enemy vehicles yet.
- When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
- It is possible to jam the player's vehicle under the base.
- When a damaged block is restored back to full health, the red damage effect does not disappear.
- The damaged components of the base do not restore their health yet.
- When the base shield is destroyed, it should be game over. Instead, the game carries on, allowing the player to attach the base parts to their vehicle.
- Base components other than the receiver should not pass objects back to vehicles.
- A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
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Version 0.2.2 - Thursday 4th September 2014
New features / content / improvements:
- Rotating the camera has moved from Left Mouse Button to Right Mouse Button.
- The announcement panel has been tidied up.
- The Twitch button and live streams panel have been tidied up and can now be dismissed.
- A new checkpoint challenge, Hover Bother has been added.
Known issues and bugs:
- The shield does not repel enemy vehicles yet.
- When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
- It is possible to jam the player's vehicle under the base.
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Version 0.2.1 - Friday 29th August 2014
New features / content:
- GSO small wheels, Geo Corp wheels and Geo Corp metal wheels now steer allowing for vehicles to have tighter turning circles.
- The standard cursor is now replaced with a custom TerraTech cursor.
- The base shield is now powered by biofuel, which is refined from wood.
- The base shield size grows and shrinks smoothly instead of snapping to the new size.
- A back button has been added to allow a vehicle snapshot to be cancelled.
- The camera has been improved to cater for vertical flight.
- Guns can now aim up & down based on ballistic trajectory calculation.
- A clock has been added to Sumo Showdown to time matches.
- Esc key mirrors the functionality of the back button.
Bug fixes:
- Major:
- The base refinery will now correctly refine each resource instead of incorrectly grabbing 2 and outputting 1.
- Checkpoint challenges now load the correct biome.
- Trees no longer spawn in a fallen state.
- In the Main Menu, it's no longer possible to rotate the camera.
- The cannon weapon is firing at the correct rate i.e. slower than the machine gun.
- When taking a vehicle snapshot, the snapshot button is now hidden to prevent it being clicked on again and generating a blank snapshot.
- Cannot double-click onto the base now.
- At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will no longer return a multiple of the proper amount of money back.
- The sapphire crystal cacti now cast shadows.
Minor:
Known issues and bugs:
- The shield does not repel enemy vehicles yet.
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Version 0.2.0 - Thursday 21st August 2014
New features / content:
- The basic functionality of the base is now working:
- Receiver:Drop off point for resources
- Power Source:Consumes wood to power the base & shield
- Resource Silo:Stores resources, ready to be refined, delivered or fabricated
- Delivery Cannon:Blast resources back to Earth for currency, spend currency on crafting recipes
- Refinery:Turns raw ore into usable refined resources
- Fabricator:Craft refined resources into vehicle blocks and unlock new crafting recipes
Known issues and bugs:
- Major:
- The shield does not repel enemy vehicles yet.
- Checkpoint challenges can load the wrong biome.
- Trees can sometimes spawn in a fallen state.
- At the base, when the refinery has 2 different pinned items in its queue, it will grab 2 resource chunks from the silo, but the output will only be as if one resource chunk went in.
- At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will return a multiple of the proper amount of money back.
- In the Main Menu, it's possible to rotate the camera.
- The cannon weapon is firing at the same rate as the machine gun and should be a lot slower.
- When taking a vehicle snapshot, the button remains active and it's possible to click it again to create a blank thumbnail image.
- It's possible to double-click onto the base which you're not supposed to be able to at the moment.
- The sapphire crystal cacti are not casting shadows.
Minor: