Atomfall Patch Notes — October 28, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New Content
NEW Rapid Travel Network
NEW Phobias Safe Mode
NEW Elite Weapons
Improvements
Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions
Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck
Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant
Enhanced text scaling
Improved haptics when using DualSense controllers
Added clearer signposting about the effect of the Red Strain to How to Play section
Added ingredients to Trader 45's stock for crafting Items
Improved searching bodies while carrying heavy weapons
Pressing a direction button on an empty slot will now equip empty hands
Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory
Fixes
General
Fixes and improvements to AI in combat and pathing with further animation fixes
Wide variety of lighting and special effects fixes throughout
Variety of art, collision and camera fixes throughout
Small improvements to localisation
Directional indicators now show for the duration of whistling from NPCs
The correct crafting sound now plays when crafting makeshift grenades
Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped
Fixed the backpack menu remaining accessible after inserting a battery into a robot
The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time
Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon
Pigeons now make pigeon noises alongside their usual flapping
Corrected the name of Captain Sims’s M. 1911
The pin in the explosive lure no longer remains when players remove it
The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from
The Target Practice achievement now consistently unlocks correctly including with DLC weapons
Quest Specific Fixes
Mother Jago will now consistently accept that the player has a certain item even if they are infected
The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries
The Windfall Shipment lead will now consistently complete even after opening the chest
Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances
Wicked Isle Story Expansion
The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’
Bill Anderson's lead will now resolved in all intended circumstances
Jean Hamer’s lead will now resolved in all intended circumstances
The Red Strain Story Expansion
Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC
The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre
Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet
The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances
Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine
Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre
Location Specific Fixes
Slatten Dales
Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office
Removed some incorrect traversal indicators in the Outlaw's Cave
Casterfell Woods
Solved Billy Gorse suddenly becoming hostile under specific conditions
Interchange
The ladder in Data Room C can now be climbed in all intended circumstances
Players can now no longer be trapped in the Interchange following very specific circumstances
The door to the Robotics lab will now always shut behind players as intended
Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange
Wicked Isle Story Expansion
The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter
Repositioned an obscured ammo pickup near the Beach Hut on the west beach
The Red Strain Story Expansion
Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves
Description of the Commando Knife now reads ‘Average Damage’
Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted
The description text for the Contamination Antidote is now consistent with other antidote items
Music now consistently plays in the Credits after all endings
Resolved a delay to the Induction Launcher dropping to the floor after dropping it
Audio in the outro cinematics for each ending will now play consistently
Players no longer get stuck after jumping on the railings above the water treatment works
Explosion from induction launcher no longer appears behind robots
The intercom effect now continues consistently through conversation with Dr Keene