Trivia: This is the 15th Update to The Long Dark since launching on Early Access!
* Improved Wolf Struggle UI to clarify controls and gameplay effects.
* Improved Weak Ice feedback to avoid players falling through ice without warning.
* Improved various presentation elements on the First Aid interface.
* Food with Condition over 75% will never cause Food Poisoning (excludes Raw Meat and Fish).
* Added new Crow model and animations.
* Fixed issue where Wolves could still attack when players were getting into a vehicle.
* Fixed issue where Antibiotics or Painkillers were added to the wrong item stack in inventory.
* Fixed issues preventing the Outdoor Living achievements from working as intended.
* Fixed issue where cooked Coho Salmon would not be accessible from a container.
* Fixed issue where players could too easily be burned by their own campfire.
* Fixed issue where encumbered voice-over would play after every indoor/outdoor transition.
* Fixed issue with cancelling when harvesting items from a stack.
* Fixed issue where players could walk through the Camp Office exterior when backing into the rear doorway.
* Fixed issue of wallpaper covering the door to one of the Coastal Houses.
* Fixed some collision issues in Coastal Highway.
* Containers will no longer spawn duplicate items.
* Fixed issue where players could not exit the car door they selected.
* Fixed issue where Burn afflictions were not updated immediately when healed in the First Aid screen.
* Quick Slot 1 will never equip a Burned Out Flare.
* Fixed issue where the game would crash when exiting a vehicle.
* Fixed bug where the most serious sub-condition would be shown (ex. Starving vs. Hungry).
* Fixed issue where fallen trees were not affecting pathfinding.
* Fixed issue with player getting stuck at end of railings beside the Dam entrance.
* Removed deprecated Compression bandage from loot tables.
The Long Dark v.170 Changelist:
* Improved Wolf Struggle UI to clarify controls and gameplay effects.
* Improved Weak Ice feedback to avoid players falling through ice without warning.
* Improved various presentation elements on the First Aid interface.
* Food with Condition over 75% will never cause Food Poisoning (excludes Raw Meat and Fish).
* Added new Crow model and animations.
* Fixed issue where Wolves could still attack when players were getting into a vehicle.
* Fixed issue where Antibiotics or Painkillers were added to the wrong item stack in inventory.
* Fixed issues preventing the Outdoor Living achievements from working as intended.
* Fixed issue where cooked Coho Salmon would not be accessible from a container.
* Fixed issue where players could too easily be burned by their own campfire.
* Fixed issue where encumbered voice-over would play after every indoor/outdoor transition.
* Fixed issue with cancelling when harvesting items from a stack.
* Fixed issue where players could walk through the Camp Office exterior when backing into the rear doorway.
* Fixed issue of wallpaper covering the door to one of the Coastal Houses.
* Fixed some collision issues in Coastal Highway.
* Containers will no longer spawn duplicate items.
* Fixed issue where players could not exit the car door they selected.
* Fixed issue where Burn afflictions were not updated immediately when healed in the First Aid screen.
* Quick Slot 1 will never equip a Burned Out Flare.
* Fixed issue where the game would crash when exiting a vehicle.
* Fixed bug where the most serious sub-condition would be shown (ex. Starving vs. Hungry).
* Fixed issue where fallen trees were not affecting pathfinding.
* Fixed issue with player getting stuck at end of railings beside the Dam entrance.
* Removed deprecated Compression bandage from loot tables.
### END OF CHANGELIST ###