
The start of our collaboration, car based on finalist from our Car Design Competition. (by Rk38)
The Automation team is stoked to announce that we have created an in-game exporter that allows you to drive your Automation cars in BeamNG.drive.
Announcement Video (by Automation)
Announcement Teaser Trailer (by BeamNG)
The exporter is simple to use: design your car and engine in Automation, tune them to your liking, hit the export button, start up BeamNG.drive and your new car is right there in the vehicle list, ready for you to drive.
Automation and BeamNG.drive complement each other extremely well, and many have told us that combining these two games would create the ultimate car game. With help from the BeamNG devs themselves, who are just as thrilled about the exporter as we are, we have built a first release version of the exporter. It will be a little wobbly in places, and far from being as detailed, robust, and precise as it will become with future versions - but the exporter’s core is in place and a blast to tinker with!

The Automation Car Design Competition winner's car in BeamNG.drive! (by mjdecker)
This will be a joint update release for both Automation and BeamNG. To make things even better, both teams are working together to add the Automation Test Track as a big new level for you to explore in BeamNG.drive. That will allow you to find out first hand if cheaping out on brakes was such a wise move.
On July 13th, you will be able to mess things up yourself, build great cars, build stupid cars, and complain about all kinds of inadequacies of this first public version of the exporter. Have a look at the
Exporter FAQ
for some more info.

An Automation car in Caswal’s Carousel on the Automation Test Track.
Collaboration Cross-Promotion Discount
As part of starting this collaboration between Automation and BeamNG, existing players owning either of the two titles will receive a 20% discount coupon on Steam for the respective other game on release of the exporter.
Boxers, Inline 5s, and V16 Engines
The good news doesn’t end here though. With this update we’re also adding the remaining promised engines to the game: Boxer 4, Boxer 6, and Inline 5 engines. Also, after almost a year of V16 exclusivity for our pre-Steam early premium supporters, the “support the devs” V16 upgrade of Automation will be made available for purchase with the release of the exporter.
Check out the
V16 FAQ
for all the info and background story.

Campaign Status
During all this secret development we have not stopped working on the campaign. Obviously, the “little” exporter surprise update has slowed down the process a bit, but the campaign update is not too far off. All the fundamentals are now in place, cars are selling and facelifts can be created. There’s “just” a whole lot of polishing left to do… a LOT. As per usual we’ll make sure to keep you updated with Little Dev Update videos.
Cheers!