Game Design tweaks:
- Reduced the effect area of all explosions.
Bug Fixes:
- Fixed a bug where enemy bases would spawn as allies.
- Fixed a bug causing some game saves to load in at the wrong time of day e.g. night time instead of day time.
Known Issues:
- The draw distance slider does not work.
- The overall lighting during the day is too bright and too dark at night.
- Day/night cycle can start during the FTUE build.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn’t open up when attached to a moving Tech.
- The Delivery Cannon incorrectly causes damage to itself when it delivers things.
- The Fabricators no longer display their list of known recipes.
- Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.
- GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.