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Patch Notes Version 1.1
May 18, 2018by schicki
GamePatchNote Digest
Mahjong Riichi Multiplayer Patch Notes — May 18, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Bugfixes:
- Fixed a bug where Riichi alone was not registered as a valid yaku.
- Fixed a bug where Chii Toitsu was not registered as a valid yaku
- Fixed a bug where the player was still in temporary furiten at the end of his turn
- Fixed a bug where edge waits were not calculated correctly
- Attempt to fix a bug where called tiles did not match a valid chi / pon for some players (rare case).
Steam achievements caused the game to crash, this issue is currently investigated. Once it is resolved, the achievements will be activated again.
The highlighted tiles caused some strange artifacts on MacOS X. There is an option to disable the "tile highlights" in the settings menu (ingame top right corner / startscreen options menu). This is due to a shader problem which will be investigated.
Version 1.1b
- Fixed an issue where Riichi sticks were still on the table after a win
- Small soft lock fix
Version 1.1c
- Fixed the false Furiten notification Bug
- Fixed the open tanyao 0 points bug (0 fu / 0 han)
Version 1.1d
- Tiles that got discarded in horizontal position after a riichi are now positioned correctly
- Highlighted tiles for a call will now be reset if a chi got overruled by a pon
- Old dora tiles are now highlighted again after a kan
- Improved the chat
Version 1.1e
- Fixed a bug where the player could ron on a invalid open tanyao
- Improvement of highlighted Tiles
- Discarded tiles which are the cause of a Furiten are now highlighted in Red
- Dora are now calculated for a Chii Toitsu
- Attempt to fix the very annoying bug where a player called a invalid pon/chi.
- Replaced the sound enable/disable checkbox with a slider.
- AFK mode which is activated once a player missed 2 timer deadlines got removed due to a possible soft lock bug.
Version 1.1f
- Fixed a bug where some valid Riichi waits were not calculated correctly (Ryanmen, Penchan and Kanchan)
- If swap calling is not allowed, the tiles which are not allowed to be discarded will be highlighted in red after hovering
- Itsu is now calculated correctly
- Fixed a grammatical error
Version 1.1f1
- Follow-up patch for 1.1f which caused called dragon / wind tiles not to be calculated for any yaku.
Version 1.1g
- Fixed the issue that "unlimited" time caused the players to have 0 seconds to make a move.
Version 1.1h
- Implemented a sound notification when the player has only a short amount of time left to make his move.
- Implemented the correct fu / han points calculation
- Fixed a bug where called tiles would not be checked correctly for a valid yaku (e.g chanta)
- Code improvement, less trafic data sent upon initializing a new game
- New Singleplayer UI Design
- New Call Buttons Design
- Tile Indicators are now smaller and more easily readable.
- Textures are now loaded faster
- Fixed a Bug where the draw button would appear on all players if someone is able to make an abortive draw call
- Improved Highlighting of Tiles
- Drawn tiles have a slight gap now next to the hand
- Fixed a bug where the game state was asynchron after initializing
Version 1.1h1
- Code improvements
- Small fixes
Version 1.1i
- fixed thirteen orphans ron
- fixed junchan
- fixed honrouto
- discard tile is moved down a bit to visualize a possible call
- notification when player got kicked from the lobby
Version 1.1j
- fixed a bug where the pass button would not work in a pon scenario
- game state async fix
- call buttons are now disbled after timer runs out
- fixed chanta
- fixed blackscreen after disconnect
- fixed toitoi hou with 4 open pons
Version 1.1k
- fixed a bug where the game would not continue after the south round begins
- implemented a "Skip Animations" option in the settings menu
- fixed a visual bug where discarded tiles would not be in the designated place
- fixed a bug where the indiacators were slightly visible on opponents hand tiles
- previous settings are now reset when joining new lobby
- removed daburi riichi +1 option as it is standard in all rulesets and unnecessary
Version 1.1k1
- Removed the slight gap after a discard as it caused discards to be moved all over the place
- Slight increase in animation speed
- Fixed a bug where indicators could not be turned off
Version 1.1L
- Performance optimizations
- Fixed furiten change wait bug
- Fixed autowin bug
- Drawn kantile now has a indicator displayed if activated
Version 1.1L1
- Fixed a bug where the player would be thrown into the multiplayer lobby after finishing a singleplayer game.
- Fixed a bug where steam avatars would not be loaded the first time
Version 1.1L2
- Fixed a bug where the Tutorial would not discard tiles on mouseclick
Version 1.1L3
- Fixed a bug where 4 kans washout draw would result in a softlock
- Enabled Steam Achievements
Version 1.1L4
- Fixed a slight problem with the achievements
- Fixed San Shoku calculation
- Fixed wrong fu calculation for pinfu
- Red dora is now counted when included in called tiles
- Room is now visible when returning to the lobby after a finished game
- Fixed a bug where the game would be stuck in the south round even though the Host specified only 1 hanchan to be played
Version 1.1L5
- Discard is now registered on Mouse Up rather than Mouse Down
- Fixed Shou Sangen
- All pairs Riichi now registers all valid discard tiles instead of only the first one.
- Fixed a bug where the start button would not be enabled after the fourth player joined the lobby
- Invalid discards after a chi/pon are now highlighted instant if swap calling is not allowed
- In case a player misses his discard on his turn (timer runs out), it will be checked if the last tile in his hand is a valid discard after a call if swap calling is not allowed. In case the last tile in the hand is not valid, the player is forced to discard the first valid discard in this hand.
Version 1.1L6
- Fixed a softlock problem when chi shift was allowed
- Settings are now updated properly when creating a room and match the World Rules
- Fixed a softlock problem which is caused when a player leaves during distribution of starting hand
Version 1.1L7
- Fixed a softlock problem with chankan
- Fixed a problem where sound is played during points calculation when all players were noten
- Small fixes