After a few small patches that made it into the game during the past three weeks, addressing some more of the most common issues you had with the game, we have moved on to fully focus our team efforts on the UE4 version of Automation.
Porting Automation to Unreal Engine 4 is no small undertaking and for that we have split up the finalization of the port into three milestones. The first (internal only) one is supposed to be done before christmas and is the foundation for all future progress as we completely rewrite how the game handles it data (almost done) and use SQL databases instead of slow lua tables in our old game engine. Another focus is to get the Engine Designer and its content for the next big update all up to speed.
To get a more complete picture of what we're working on, have a look at the latest Little Dev Update. Also stay in there for a little bit of an engine pr0n surprise. ;-P
Cheers!

Porting Automation to Unreal Engine 4 is no small undertaking and for that we have split up the finalization of the port into three milestones. The first (internal only) one is supposed to be done before christmas and is the foundation for all future progress as we completely rewrite how the game handles it data (almost done) and use SQL databases instead of slow lua tables in our old game engine. Another focus is to get the Engine Designer and its content for the next big update all up to speed.
To get a more complete picture of what we're working on, have a look at the latest Little Dev Update. Also stay in there for a little bit of an engine pr0n surprise. ;-P
Cheers!