Z: The End
Patch notes · News · Live player count
About
Z: The End is a top-down shooter survival sandbox set in a world infested with zombies. Explore, scavenge for supplies and weapons, and survive as long as you can against the zombies and the elements.
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Detailed
Z: The End is a survival game in a zombie-infested world. Your only goal is to survive.The virus escaped containment, and the infected destroyed the world. Scavenge what is left, build a safe house, and find or craft weapons to fight off the zombies.Features:Casual Zombie Survival Sandbox that's meant to be easy to pick up and play.Single-player where you can save anytime, with cloud saves supported.Zombies that are slow but still dangerous.Find or harvest materials for building and crafting.Loot, hunt, or grow your own food to stay fed.Build a house of your own or reinforce an existing one to your liking.A moderately compact map that leaves room for exploration, without taking hours to traverse.Day turns to night, and Mother Nature continues to take its course.Weather that impacts the world. Rain and thunderstorms make the plants grow faster and reduce your visibility, while fog makes it even harder for the infected to see you.Walk with the infected by covering your scent with their guts.Find notes from survivors to see what happened to them and the world.
Patch Notes & Announcements(49)
MINORPatch 0.38.1
Patch Time Yesterdays update made the playermodel a bit too big, this patch fixes that. Fixes & Minor Changesfixed player model being too largefixed rabbits moving when the game is paused
MINORDevblog 58
The Survival and Shelter Update! Art Update Part 2:The second part of the art update is finally here, introducing the new player model. I originally planned a complete overhaul of the player model sys
MINORDevblog 57
Update: So, what's with the lack of updates? This is due to a number of factors like work taking up my time. These projects are far from the primary source of my income, which is perfectly fine, it ju
MINORDevblog 56
Part One of the Art Overhaul Update! Update: Merry Christmas and Happy Holidays! Since the last update, I've been slowly chipping away at the game and while progress has slowed, I think we are getting
MINORDevblog 55
Bug fixes, an office building, campfires, and more! Update: As mentioned in Devblog 53, I decided to stop the monthly updates and Devblogs in favor of less frequent and larger updates. After the last
MINORDevblog 54
Optimizations, bug fixes, a Knife, and more! Optimizations: This update comes with optimizations and improvements to the code handling the player model. The relevant code has been made about 10% faste
MINORDevblog 53
Menu changes, automatic seasonal content, zombie improvements, and more! Winter Sale: Happy Holidays, Z: The End is 20% off for the Steam Winter Sale. Updates: As I mentioned in the previous devblog I
MINORDevblog 52
Tooltip changes, seasonal changes, and more! Update Schedule: As updates have become more irregular I have decided that is time to address the schedule. I’m going to be changing the schedule a bit. In
MINORDevblog 51
A new weapon, food, menu improvements, & more! New Items: Makeshift Rifle: The Makeshift Rifle is a craftable weapon that fires .357 rounds and does 15 damage. The makeshift rifle can be crafted with
MINORDevblog 50
Saving changes, new music, and fixes! Update: This update is a bit smaller content wise but there have been some massive changes internally. Saving Changes: This update introduces some changes to the
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