Fight or Flight
Patch notes · News · Live player count
About
Battle Royale and Extraction that blends PvP and PvE, You are a operative that will drop into the infected region and attempt to recover artifacts and eradicate the infected.Each player is pitted against Zombies, Monsters and each other. Online or Single player for practice with bots!
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Detailed
A Large-scale multiplayer monster hunting shooter game. Featuring multiple game modes including Battle Royale modes.Also including full offline support with bot ai for practice!With each passing day the situation grows more and more dangerous as the virus continues to spread, infecting and killing everything in its path.You are a specially trained operative that will drop into the infected region via an air-drop and attempt to recover artifacts from the infected and eradicate any that remain in the region.The world is now sprawling with infected monsters and zombies. Be careful out there!Multiple Game ModesEach player is pitted against Zombies, Monsters and each other. When a player kills zombie's they collect the elusive "V", which can then be used to track down monsters.The game features multiple game modes with different objectives. In each mode the player will gain experience in the form of an in-game currency. This can be obtained from completing objectives, killing and harvesting monsters, killing zombies, and killing other players. Currency can then be used to purchase in game cosmetics.Battle Royale:Standard Battle Royale mode featuring a moving and shrinking "safe zone" Players can select a parachute location at the start of the match. Each player starts with only a Melee weapon. The players sole objective is to be the last man standing! This mode is permeant death. Battle Royale Training:Battle Royale Training is the same as the Battle Royale mode, but the player gets to choose a weapon loadout at the start of each spawn and starts with 3 lives. Extraction:Extraction does not feature a safe zone like the previous modes, the goal is simply to obtain an Artifact by harvesting a monster, and then reach an extraction point within the time limit. Players can only extract if they have an Artifact on them at the time of extraction. Players are rewarded for extracting, and extra points based on how many Artifacts they have. Extraction points are activated 10 minutes after the match has started. Each player starts with only a Melee weapon. This mode is permeant death. Extraction Training:Extraction training is the same as the Extraction mode, but the player gets to choose a weapon loadout at the start of each spawn and starts with 3 lives. *All modes can be played with or without AI. All modes also support offline play or host your own servers on a LAN.Weapons and Attachments!Fight or Flight was built with realistic weapon ballistic simulation for a tight shooter experience.Your player can carry 1 weapon of each class (eg, Pistol, Assault, Sniper), for a total of 3 weapons, and 1 melee weapon, which every player will start with.Each weapon has unique damage, recoil, and bullet flight characteristics, including a penetration and ricochet system. Each weapon can have a barrel attachment, such as a compensator or suppressor and a sight or scope attachment depending on the weapon. (weapon attachments will be expanded on through the course of development, with plans for more barrel attachments and magazine attachments) Cosmetics; Simple Tier, Pattern Tier and Gold Tier!Built on amazing tech!Fight or Flight is built on the latest version of Unreal Engine. Utilizing modern technologies and crafted with relentless passion for multiplayer shooters. Designed for the ultimate realistic fps experience, with realistic ballistics simulation, modern sound using binaural audio, and breathtaking graphics with features such as volumetric fog and a day cycle that changes as the match progresses.
Patch Notes & Announcements(30)
MINORFight or Flight - 0.71 - TEAM MODES!
{STEAM_CLAN_IMAGE}/34023766/0b7979f499ab4cd5a4174ffb1ac539d6867b0b19.png This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing win
MINORFight or Flight - 0.62
Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along
MINORFight or Flight - 0.61
Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen
MINORFight or Flight - 0.60 - Extraction
With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, the
MINORFight or Flight - 0.50 - AI Fixes
A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily av
MINORFight or Flight - 0.49 - Rewards, AI and Weapon Improvements
Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will ch
MINORFight or Flight - 0.48 - Upscaler updates + Engine upgrade
Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented D
MINORFight or Flight - 0.47 - DirectX 12 and FSR2
Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX
MINORFight or Flight - 0.46
Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, t
HOTFIXFight or Flight - 0.40.9 - Hotfix
Small patch to fix some bugs i have found over the last few weeks :) Level; Rework to some of the factory area Level; Improvements to texturing in various area's along with optimization Air Drop; Fixe
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