Species: Artificial Life, Real Evolution
Patch notes · News · Live player count
About
Play with evolution! Species: ALRE is a scientifically-grounded, emergent simulation of natural selection. Creatures evolve and speciate in response to in-game mutation and selection forces, allowing you to experience and tinker with evolution in real-time.
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Detailed
Species: Artificial Life Real Evolution is an evolution simulator that allows you to create, destroy, observe and tinker with life on it's never ending, harsh march of refinement! Simulated from the very first principles of evolutionary science:Variation Every creature is uniquely defined by its genes.Mutation Child creatures are slightly randomly modified versions of their parent(s).Natural Selection The environment affects every creature in their struggle to survive.Observe or GuideWhether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your StoryHowever you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.
Patch Notes & Announcements(82)
MAJOR0.14.2.6
0.14.2.6 Changelog Added localizable strings and tooltips for emotion names, descriptions and adjectives. Added localizable strings for a large number of AI routine names, as utilized by the thought l
MAJOR0.14.2.4 Experimental
Changelog Tentative fix for a creature teleportation bug associated with pouncing attacks. Main menu buttons are now localizable (they don’t look quite as good as before, but it’s not too bad). Fix a
MINORWhere to next? - 0.15.0
Lately I've been moving towards fatigue, sleep, temperature and exposure to the elements all needing to be much more important survival needs than they are right now. Let's put all of these mechanics
MAJOR0.14.2.0 released to experimental
0.14.2.0 is now live on the experimental branch. This update does not include any gameplay changes, but instead enables the creation of localization mods and introduces new music. See the blog post he
MAJOR0.14.1.14
0.14.1.14 Changelog * Fix a memory leak introduced in 0.14.1.12 that was causing an escalating series of freezes, ultimately leading to the game becoming non-responsive.
MAJOR0.14.1.13
0.14.1.13 Changelog More consistent fossil generation. Fix a crash when loading a world. Fix a different crash when loading a world.
MAJOR0.14.1.12
0.14.1.12 Changelog Add a lifecycle progress bar to Creature Details – Overview page. {STEAM_CLAN_IMAGE}/33254358/f08d46f27e9a38dc80fbb093f351f812bea8d6a2.png Fix clade diagram problem that was causin
MAJOR0.14.1.11
Change diet pie chart colours Add consumption percentage figures Fix crash when putting creatures in nursery Fix creatures not being lifted when being moved Fix Nursery UI disappearing when opening it
MAJOR0.14.1.10
* Add dietary pie chart to the clade diagram and sat map views. * Fix teleporting pounce bug * Fix liedownanddie micronap loop * Fix a multithreaded related crash * Fix creatures able to target locati
MAJOR0.14.1.9
0.14.1.9 Changelog Significant performance improvement: Creature AI now runs somewhere in the vicinity of 17% faster. Fix single frame micro-naps when all needs are satisfied. Fix "Index was out of ra
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