GamePatchNote Digest
Ancient Warfare 3 Patch Notes — May 24, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New content
- Added split pants that feature 2 colors similar to the split shirt
Scripting features
- Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
- Right clicking a quick input now displays a context menu to delete it
- Increased the size of trigger size handles
- Increased custom event input limit from 16 to 32
- Added Create Cuboid and Create Spherical nodes to create triggers dynamically
- Added SetFill node to create progress bars from custom info UI elements
- Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp nodes
- Added GetBodyPartTransform to get information about the position and rotation of individual body parts in world space
- Added EnableImpactAnimations node to disable unit impact animations
- Added RestrictAim and RestrictWeaponSwap nodes to prevent aiming and weapon swapping

Other features and improvements
- Players can now be put into spawn lists of ground transport vehicles
- Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames
- Added a warning to save the keyframe when an animation frame has been modified
- Fixed some rendering issues with snow coverage in first person
- Added the height slider for custom corpses
- Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles
- Added rain without sound weather option to some biomes
- Improved rain collisions
- Improved placement of modular stairs
- Added a warning when moving background options into out of bounds regions
- Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles
- Added crouching and ground sitting animations for custom ground vehicle unit slots
Bug fixes
- Fixed a bug that caused pathing problems on foundation stairs depending on their height
- Fixed some positioning and scaling issues with attachments on certain weapons
- Fixed some navigation problems related to horses
- Fixed vehicle drive over option
- GetUnitsInside node now reflects changes after a unit died
- Fixed script compilation issues when using invalid quick input references
- Fixed SetTransform node errors
- Fixed cases where vehicle navigation was not generated
- Fixed an issue that caused some mp3 files to not play correctly