Action Rush
Patch notes · News · Live player count
About
Simple racing game. Our goal is to reach the exit by coming from the top of simple obstacles in 10 different maps.
Media Gallery(6)
Detailed
A contest game based on running and jumping, consisting of simple mappings. Our goal is to reach the exit area from the top of the obstacles in 10 different maps. We need some things to overcome the difficulties in this game that has a lot of obstacles to look for. You need to find out the qualities you need, there is no help for it. "The important thing is not to be seen hard but to see what is easy." NOTE: Please install this from game directory: Engine/Extras/Redist/en-us/UE4PrereqSetup_x86.exe
Patch Notes & Announcements(10)
HOTFIX2.0 Hotfix 3?
I add new controls to check the achievement system. Also, you can now see collected local achievements in-game menu. I'm tired of having achievement problems in every game i create...
HOTFIX2.0 Hotfix 2
Fixes: - I changed achievement logic for World achievements. - I wrote local achievement controllers. It controls your achievement in-game and adds your Steam account. And reversed version of this. (I
HOTFIX2.0 Hotfix 1
Fixed: - Achievements could not be obtained. - There were achievements that I forgot to add.
MAJORUpdate 2.0 is out!
Since it was my first game on Steam, it was important to me, although it failed. It was a game I thought was fun, but I couldn't develop it in an interesting way. After two years of Steam adventure, I
MINORImprovements #3
-Steam Achieves are succesfully Added. -Interface Visuals are Changed. -An error is solved about time keeping -An Error is solved about option menu and Reorganized. -Now, All players finishing times a
MINORImprovements #3
-Steam Achieves are succesfully Added. -Interface Visuals are Changed. -An error is solved about time keeping -An Error is solved about option menu and Reorganized. -Now, All players finishing times a
MINORImprovements #2
- The zone required for Double Jumping is now indicated by the signs and "Follow". - The first "F" key was added to the first map to make it easier to understand for the interaction of the first "F" k
MINORImprovements #2
- The zone required for Double Jumping is now indicated by the signs and "Follow". - The first "F" key was added to the first map to make it easier to understand for the interaction of the first "F" k
MINORImprovements
- Map selection menu changed - The "Lost" menu will no longer be encountered after you have dropped from a certain distance. After passing the character drop point, it will be beamed back to the birth
MINORImprovements
- Map selection menu changed - The "Lost" menu will no longer be encountered after you have dropped from a certain distance. After passing the character drop point, it will be beamed back to the birth
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