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Finally made it ! CHOP is released !
September 13, 2019by CHOP - Claws Up Games
GamePatchNote Digest
CHOP News — September 13, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
That's it guys ! CHOP is finally out of Early Access, and also available on Switch !
We're so thrilled :)

For the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.
The full release brings out lots of cool new stuff :
- We heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
- A tournament mode allowing to play the game up to 16 players !
- Lots of new arenas for a total of 32.
- 5 new Grab Kills ;)
- Possibility to deactivate the Grab Kills :(
- Gamepad Rumble
- Possibility to lower blood and guts display, to improve performances on low specs
- Better behaviour of the A.I
- Possibility to choose between scores displayed directly during rounds and dedicated score screens between rounds
- Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.
- Major code optimization

Also, here's a list of bug fixes that come along the full release :
- P3 and P4 couldn't valid the next round screen in a game launched without P1 or P2
- In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed
- The friendly fire was not working properly with a dash or a throw
- The player could throw his sword through a wall if he was really close to another player
- The player got stuck for 1 second when grabbing up after a successful Grab Kill
- Shooting direction was sometimes not right when shooting in a warp
- Some SFXs were not properly muted
- When using Telekinesis under specific conditions, the sword couldn't be called back but could be picked up on the ground
- When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction
- On very specific conditions, the player could get teleported out of the arena
- Sometimes the Gun SFX kept on going on and on
- A column was missing in the stage selection
- On very specific conditions, the player could disappear in a warp
- Sometimes the player got stuck on a ledge after a dash in a warp
- In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan
- In 1VS All, P1 could not kill player P3 or P4 with a throw
- In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston
- When a teammate overlapped an opponent (with friendly fire diasbled), there was a chance that the dash didn't kill
- With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword
- In Skull Hunter game mode, the player could get stuck walking on a skull
- If players grabbed each other on the same frame, they both got killed
Please note that all saves (options, tournaments, unlocked stages) and achievements are being reset for this release.