GamePatchNote Digest
Firmament Patch Notes — April 22, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Global
Features
- Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
- (Windows only) DLSS updated to version 4.0.
- (Windows only) Added support for TSR and XeSS supersampling.
Major
- (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
- Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.
- Fixed book pages flipping back and forth when spamming page turns.
- Fixed DualShock controller support no longer working in Firmament as of the 2.0.6 patch update.
Minor
- Added new translations for some UI elements.
- Minor art adjustments made across all areas.
- Fixed some LOD transitions having noticeable “pops”.
- Fixed some instances of text overlapping on the adjunct UI in certain languages.
- Fixed an instance of a cathode socket reporting concatenated sockets when it would still be in an unsolvable state under certain circumstances.
- Fixed some ice blocks having a strange blue hue when on low shadow settings.
- Fixed a gimbal lock issue with the player character under certain circumstances.
- Fixed an instance of the player being able to squeeze through a specific door while it is opening, to then fall through the world.
- Performance improvements made to various areas of the game to decrease memory load and draw load.
Thank you for your support of Firmament and our team here at Cyan.