Pixel Noir Patch Notes — January 6, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Yes we're still patching and yes we are still working on the Nintendo Switch port. We have some more player found bugs we fixed in this patch.
Corrected Wrong Leftovers Description Reading wrong % of HP recovery.
Corrected Wrong Hidden Location In Gazet in Uptown interiors.
Fix To Walking Freeze After running away from Lab 4 events froze mid way in apartment cinematic.
Infinate Chase We made an attempt to fix the chase issue where enemies can chase after you and not get into a battle forcing you sometimes into a corner causing soft locking in many cases.
Static Blood Spatter Sometimes either after battle or in a cinematic the last frame of blood spatter may stay on a party member until you save/load or reset the game.
Shade Freeze At the end of Personal Demons case if Shade is in the party the game would freeze after the last event.
Temptation's Rage Shade's ssummon would cause either freezing or static special effects to stay on screen.
Fix To Colliders In Policestation scene ch7.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!