Street Heat Patch Notes — January 28, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
After season holidays we have been busy planning the 2018 road map and planning out the next coming features. There's a lot we want to do! We will start prototype stage of the next game modes next week, but we wanted to simultanously put out a patch to address the top issues you guys have brought to our attention.
Besides new game modes, there's a lot of UI improvements on the list, some surprises that will add more variance to gameplay, improvements of the network side of things and we are looking to increase the number of cars and maps as well.
We want to do prototyping first to get the details right and estimate more accurately the time needed, and once we feel the timetable is accurate and achievable, we will share the 2018 time & feature timetable with you guys. In the meanwhile, we will have an interesting community event coming up..
Patch Notes:
- FIX: Controllers are now activated instead of auto-allocated - various misidentifications of connected devices should no longer be problem
- FIX: Dead cars don't splash oil around
- FIX: During game, changing of volume balance would not be saved if the user left the game
- TWEAK: AI difficulty levels adjusted. AI will be easier to race against at all levels, especially so on the easier difficulties.
- TWEAK: Ongoing improvement of level visuals. One new asset, at the moment two levels updated with it.