Winding Down Development on Oraxum Trials
Oraxum Trials News — August 10, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey players,
I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way.
In developing this game I’ve learned so much and grown as a game designer and programmer, but have also made every mistake possible regarding scope creep, marketing, balance, outsourcing, releasing game-breaking production bugs, etc, and at this point the code is kind of a mess of technical debt and bad architecture decisions I made 2 years ago.
Since starting Oraxum Trials I’ve had a baby, bought a house, changed jobs, survived a global pandemic (so far), and have come to a place where it’s time for me to refocus my priorities. The mental load of working in software engineering during the day and maintaining a game in the evenings takes its toll and I end up taking weeks off of the game to avoid burnout.
I’m not quitting completely and will continue to release bug/balance updates as necessary, but am going to take a long break before starting on my next project. I’ve been toying with getting back into music production or writing but I’m not totally sure what’s next.
Thanks to everyone who has spent their time playing Oraxum Trials, and I hope to see you again in the future.
Prajna