Changelog:
- Performance significantly improved by:
- articulated LOD added
- diverse models revised and polygons reduced
- viewpoints revised
- added wheel LOD
- seat meshes optimized
- Vehicles should now be easy to use as AI (and shouldn't use so much performance, since only important models are displayed) - Vehicle Physics SU15 adapted
- Vehicle Physics SU12 adapted
- Vehicle Physics SU18 adapted
- indicator deactivaton now works correctly (logic error Dash.osc - indicator mode now -1 and 1 instead of 1 and 2)
- Passenger pendulum now works correctly on articulated vehicles (logic error misc.osc, && exchanged for ||)
- Climate switch removed - Vehicle has automatic climate control, is not needed and no function
- AASR / ABS no longer so aggressive
- Brake is now stronger
- Wheel cap (Type 2) 2nd axle left, 15m car, is now displayed correctly
- 3. Door can now be opened by pressing a button in the 4-door NG
- IBISTexture reduced
- Light block texture contrast adjusted
- Vehicle now uses the correct, supplied fonts for the matrix
- IBIS will now be hidden if Faremaster has been set via repaint
- Parking brake now works with less force
- Frame brake lever animation changed
- All doors open pushbutton moves at the push of a button now no longer third door push button with (MOKI)
- Warning flash button now turns off correctly (MOKI)
- Heckmatrix (Breit & Schmal) will be lit only when at least parking light (12m)
- Interior 12m 2-door has now correctly textured door mounts below
- All cars now have separate texture for the outer door
- Carts of all vehicles newly exported
- Sliding window holder 15m now has correct texture and mapping
- Doors will not hang if they are closed during the opening process
- Discharge air builds up slower and brake has an influence on compressed air supply
- Motor power scaled to vehicle size
- Brake power scaled to vehicles
- Station brake without release (20h switch) now available for VDV