v1.1.0.0 Major Game Update
The Parallax Effect Patch Notes — July 23, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings survivors,
It's been a while, I know. I have been working on some new projects over the past few months following the release of v1.0 and will be revealing them soon in the official Discord server for Parallax. If you're interested in that and have not joined already, please do so as it will become the HUB for all my future games for now.
Anyway, if you're just here for the Parallax news, then yeah, there's a big update. I've improved several in-game mechanics and fixed a huge number of bugs since v1.0. You will notice some changes to the UI and the entire loot system has been re-worked to a much more efficient spawning system. It is no longer required to venture into the far north as all loot is now based purely on RNG (random number generation) instead of pre-defined loot rarity levels.
Some items are very common and others equally rare. You will likely notice an overall increase in item spawn rates with the new system too. The loot spawning is also location relevant now which means if you go to a medical clinic you're likely going to find medical items more than anything else, same goes for a military tent you're likely to find ammo or a weapon. This differs hugely from the previous system in which you could find anything anywhere even in places where it would seem unlikely to find that particular thing.
In addition to the loot changes, the HUD has been completely revamped into a neat looking dark theme. There is now a completely seperate quest menu which can be opened/closed with the Q key. It will display the current quest you are on along with its goals and rewards.
The save system has also been re-worked to be much more efficient. This should result in much faster loading times on machines of all specifications.
On to the minor changes, you will notice bullet impact marks and impact particle effects will be visible when your bullets hit something now instead of disappearing into a puff of smoke and leaving behind no trace. When you hit something that can bleed, there will now be blood particle effects from where your bullet hit also.