City Game Studio: a tycoon about game dev Patch Notes — June 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
I caved this week, I don't know about you, but I just wanted to do a little more. So I went back and reworked part of the algorithm that handles your games' progress to make it more efficient.
This Week's Recap

I shouldn't have, and yet I did it anyway. I reworked how City Game Studio handles games that are currently in development. You know, that small panel on your left where the bubbles float off to. Those panels have been slightly reworked. Visually nothing has changed, but under the hood I had to overhaul everything to make sure the panels only process bubbles that are actually meant for them. Because yes, previously, every time an employee generated a design point, every single game in development would check whether that point was theirs. Now there's a dispatcher that handles routing points to the right games. For smaller saves, the difference won't be huge. But if you've got dozens of games in development at once, you're going to feel it. Smoother and much more enjoyable.
As you asked, I've removed long-clicks. Some buttons required you to hold the click to confirm an action. It turns out that's really not practical on the Steam Deck. And since I've replaced most of those buttons with confirmation panels anyway, they're no longer needed.
What's Coming Next
Right now I'm preparing the v1.27 launch. I'm going through your bug reports and fixing what I can. I'm also collecting your feedback for v1.28. I touched on this in the last devlog, but to keep it simple: I'm still gathering your suggestions for v1.28, even though I already have a pretty good idea of what it'll contain.
Anyway, v1.27 is coming very soon, so I'm heading back to fixing the remaining bugs and getting the launch ready!
Short one this week, but see you next week!
Take care of yourselves in the meantime,
Xavier aka Binogure