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Character Migrations for Official Servers!
May 20, 2026by Soals
GamePatchNote Digest
Beasts of Bermuda News — May 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Character Migrations on Official Servers
+Added Character Migrations to the Official servers. Migrations allow players to move characters from one Official server to another (excluding the Combat server). Migrated characters will be marked dead upon receipt at their destination, as the process of this migration is incredibly perilous. Additionally, if players have not unlocked cosmetics on the recipient server, they will be removed from their character. They can re-equip any cosmetics removed if they earn those cosmetics on the corresponding server, or if they move their character back to a server where they own the cosmetic. This applies to cosmetics such as burn scars. Mutations such as bio will always transfer, and will not be lost.
-You can have up to three characters migrating at a time
-You cannot receive migrating characters on a server where you do not have an open save slot
-Characters get their Favor set to zero upon migration. Note that we plan to reset Favor when we add the Favor Shop anyways, so right now it is not a useful resource and will be lost anyways.
-Characters that migrate to other maps will spawn in at a randomly-selected, appropriate spawn point for that character
-We have taken great precaution to ensure characters cannot be deleted or lost in this system. Characters placed into the migration system are never deleted, just archived, so if something happens and your character disappears while using this system, we encourage you to open a ticket so we can investigate and restore the character. We believe we have all the bugs worked out of this system, but this is our failsafe.
-Characters are marked dead to prevent players from growing on easier servers and then transferring to higher populated servers at higher growths
-We may extend it for community server usage, not to and from Officials but to and from one-another so long as both parties agree in their configs
QoL
+Swapped out generic loading widget for a Speed Deity-themed one
Balance Changes
Arganodus
+Balance: Arganodus now has 450 base health, up from 225
+Balance: Increased Arganodus' beached walk speed to 50, up from 36
+Balance: Increased Arganodus' beached sprint speed to 100, up from 65
+Balance: Increased Arganodus' dart speed multiplier to 3.0x, up from 2.3x
Bug Fixes
+Fixed: AI spawners no longer spawn unkillable instances of AI at the spawner origin
+Fixed: Eggs no longer causes the player to be kicked from the server under certain conditions
-Leaving and rejoining eggs causes this
+Fixed: Client crash resulting from corrupted FPlayerProfile data cached in the client's saved folder that would disallow them from joining a server the profile data belonged to
+Fixed: Frequent crash on the client when connecting to servers
+Fixed: Attacking abandoned character pawns no longer disconnects the player from the server
+Fixed: Swimming no longer holds the player in combat, preventing their abandoned character pawn from despawning
+Fixed: Charge now works properly on Lurdu and Pachy as a listen server host
+Fixed: Para's back kick now works properly on listen server hosts
+Fixed: Sai's Spiky Shield ability now properly deducts Ability as a listen server host
+Fixed: Wiehen's Tendon Tear mechanic now works properly as a listen server host
+Fixed: Palaeophis' coil mechanic now works properly as a listen server host
+Fixed: Applying skins from the Steam Workshop no longer crashes a listen server host
+Fixed: Multiple sources of servers crashing
+Reduced sensitivity on players getting kicked while eating or drinking to further reduce issues with players being kicked