Jimmy and the Pulsating Mass
Patch notes · News · Live player count
About
One day, Jimmy looked inside.
Media Gallery(11)
Detailed
Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki. The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.Features:-Full-length Japanese-style RPG.-Classic turn-based combat with some modern sensibilities.-A big emphasis on exploration.-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.-A story for adults delivered from the perspective of a child.-Jokes.-Unspeakable horrors.Note: for some versions of Mac, the game may not be able to save if you've placed the game in the root "/Applications" folder. Instead, put it somewhere in your home folder, such as "~/Documents."
Patch Notes & Announcements(18)
MAJOR3/15/26: Major Update
Hey, everyone! As you might have heard, Jimmy and the Pulsating Mass recently got a console release. I wanted to get this version updated to match that, but it might take longer than expected, so I go
MINORKickstarter for New Game: Hymn to the Earless God
I'm excited to announce my new game, Hymn to the Earless God! It's still in development, so right now more than anything, this game needs your support! Please support Hymn to the Earless God on Kickst
MINOR11/1: Mostly small fixes
Hey, everyone! This is hopefully going to be the last update for Jimmy; it's been a while since the last one, so this one is mostly just a fix for a handful of outstanding bugs. As always, if you find
HOTFIX3/21 Update Large Sprite Crash Fix
Hey, everyone, this update has been a long time coming. While many of you have been able to run Jimmy without any problems, some computers experienced crashes when walking in front of things like sign
MINOR1/4/19 Update: Happy New Year!
I'd like to take a moment off the top to thank everyone who's played Jimmy. I've seen it here and there on players' top ten lists for 2018, and Jimmy's been getting a super positive response in genera
MINOR11/1/18 Update
Hey, it's November, so I thought I'd update the game to address all of the minor issues that have cropped up since the last update. Some of these are bugs and some are quality of life issues. Thanks f
MINOR10/11 Improved Economy, New Manual, Bug Fixes
I've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. C
MINOR9/18 Bug Fixes
I just pushed out a new update that addresses some bugs. Most of these are fairly minor, but the big thing to note is that battle music should now loop appropriately in the mkxp version. Speaking of t
MINORLegacy Mode is back on the Default Path
After releasing the mkxp version, some new glitches came to my attention--mainly the black box covering the player's sprite for some players and battle bgm not looping accurately. So, I've switched th
MINORNew Update: Better Framerate, Difficulty Selector, Mac Version
I've just added a pretty beefy update that's a mix of several things I've been working on. The biggest change is that the mkxp version is now in the main branch of the game, so that's going to change
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