Patch 1.1.00 // THIRD PATCH! A BIG ONE!
Swarm Queen News — January 8, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
BIG UPDATES:
> Swarm Queen now contains an "evolution" upgrades tree! Customize your Queen by spending the stars that you get from completing levels!
> 3 additional challenge levels have been added!
> Hat. HAT. THERE'S A HAT. THERE'S A F***ING HAT!!!
MISC CHANGES:
> The "challenge levels" menu has been redesigned.
BALANCE CHANGES:
> Neurotoxin deals +2 damage, but it won't make ground minions run away for nearly as long.
> Skitterbug cost reverted back to 30 from 33.
> Smartbug Launchers and Siege Caterpillars have slightly shorter range.
> The enemy should be slightly better at dealing with "smartbug"-shooting minions
> Level 5: Enemy no longer has access to Neurotoxin.
> Level 6: Enemy no longer has access to Spewers.
> Level 7: Enemy no longer has access to Skitterbugs.
> Level 8: Enemy no longer has access to Bio-Nuke.
BUG FIXES:
> The extra nectar granted in certain Challenge Levels will no longer carry over into regular levels.
> The extra nectar gathered by enemy harvesters in hard mode will no longer apply to challenge levels.
> Goop Slug and the Nuke organ will now properly "purple-out" when you can't afford to mutate eggs into them.
> Changed "less minions" to "fewer minions" because that's how to language the words more good like.
> stealth update v1.1.00b
> Tank damage reduced by 1, and attack speed increased slightly. (They should be slightly better countered by melee minions, as they should be.)
> Neurotoxin damage cap increased slightly. (It's slightly better against large minions, such as Tanks and Sky Queen)
> Waddle Rockets will look further for a large target, such as Sky Queens.
> Fixed a visual bug with 2-star hard-mode-completed levels on the map.
Previous patches:
http://steamcommunity.com/games/701870/announcements/detail/1598081006386279861
http://steamcommunity.com/games/701870/announcements/detail/1598081006356965900