Update # 1.1.8 - Hacking game fix
Star Shelter Patch Notes — February 5, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
At long last
Hey, all. Sorry for the delay in updates.
we're working hard to still make this game even more awesome.
Delay reason:
We have another project going to be able to keep us afloat since star shelter alone can't do that, so that has been stealing some of our time.
we're still very keen on improving the game but it might take a bit longer between updates now.
FIXES
- Salvaged pressurizer reappears on reload
- nano box storage number wasn't always accurate
- Loss of suit speed upgrades after a restart
- Shields were too small
- Locker number font too big
- Comets spawn too often later on.
- upgrading storage space bug
- Salvage things in the space station is now slower
- Inconstant/broken hacking game.
- Multiple comets were incoming at once during the warnings
- Sleep text on the bed was backward.
- Improved climbing colliders in the space station.
TWEAKS
- Base nano storage is increased to 75
- Decreased research cancel button size.
- Suit start storage is reduced to 50
- Increased flashlight range and reduced the radius.
Things we're working on now:
Grab Issues
We're reworking the grab/interact mechanic system in order to fix the grab issues people are having. it's also going to improve the physics interactions.
Multiplayer:
While we have to go through all the interactions we're also looking at multiplayer support.
We're not fully confirming multiplayer yet but it's quite likely now since we had a successful test where we could see each other. We don't have an ETA on that though.
If you have any bugs make sure to post them here:
https://docs.google.com/spreadsheets/d/1VfX-2aEa3FVoGg-rvZRkXG8Ay5lB0GAQbwLLCGOV0LQ/edit#gid=264593947
Thanks for playing and thanks for the patience!