GamePatchNote Digest
Foundation Patch Notes — February 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports.
Full changelog below:
Fixed
- Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions
- Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
- Monuments and their sub-buildings are not affected
- Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
- Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
- Fixed: Dismiss Villager from House tooltip was incorrectly labelled
- Fixed: Some Parts and Decorations could be shown floating when construction begins
- Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached
- Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window
- Fixed: Hops plants/vines would disappear after being gathered
- Fixed: The Weaver Hut did not have the correct roof colour options
- Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios
- Fixed: Crash when switching the Tavern Kitchen function to Free Build
- Fixed: Using the Right Mouse Button to cancel a building placement would break the Build menu
Updated
- Updated: Community Localisation
Modding
- Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod
- Exposed more functions for modders. See the modding wiki for more information on the modding changes