TurnSignal Patch Notes — May 4, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Heya Everyone!
This is just a small radio-burst to let you know that I'm still alive and kicking, and while I've been a bit busy lately with a new Job, Family stuff, the general mishmash of humanity we all face;
TurnSignal is far from dead or abandoned, and I have heard and am doing my best to address the concerns and feedback the community (you guys!) have brought fourth, including (but not limited to, and in soft priority order);
- WMR Support (This is actually a bug as they should function through SteamVR, but GOOD NEWS: I got a Lenovo Explorer just so I could test and fix this issue!),
- Drift (Inaccuracy that builds the longer you play),
- Accurately / Inaccurately showing usage / play time (Several people prefer it be silent in Steam game history),
- Performance (I'm having trouble pin-pointing an exact cause, it doesn't seem hardware based, which makes me think it’s some sort of rare config or state that can nuke performance),
- More Options (More things you can change / edit in settings),
Again, this is not a complete, nor finalized priority, list, and most of these features / upgrades will probably be trickled out over several smaller updates (No reason to make people wait and to make testing harder),
So, yeah! Just a heads up I'm not dead, TurnSignal is not forgotten or unloved, and I really appreciate all the love and feedback you guys have given! Its more than I could have every hoped for, and you've made this whole project an amazing experience to work on!
Thank you!