Odd Realm Patch Notes — May 28, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone, Beta 10 is up!
Tons of little bugs fixed in this one. I improved the room job responsiveness to when requirements change but I'm still noticing the rare time it doesn't update for locations. Overall it should be a lot better, but I will continue to hunt down little bugs getting in the way of this.
I also refactored the pathfinding a bit, so let me know if you see anything off there. The pathfinding process should produce better shortest/fastest paths in addition to handling long distance pathing with faster performance.
\ Bug: The Void Sick notification would spam repeatedly when Ancients had 0 energy.
\ Improved room job responsiveness to state changes.
\ Bug: Entities were not marking items as unreachable in certain conditions. This would have them sit idling trying to get to the same location over and over.
\ Bug: Item categories for job conditions could not be deselected.
\ Updated the job condition targets to use the same toggling behavior as the rest of the game.
\ Bug: XP was showing up as a kingdom level-up buff.
\ Tuned pathfinding logic and improved performance.
\ Room jobs now ordered with enabled at the top, then by alphabetical order.
\ Bug: Items would spawn on top off walls/fences and become unreachable.
\ Tuned Sentrene Bow to deal more damage.
\ Sentrene Bow now fires once and then needs to be repaired.
\ Bug: Single layer (L-Alt) select would not stay active if other keys were pressed.
\ Occupant group UI no longer shows all the permissions and, instead, will show a max of 5.
\ Bug: Some items (commonly water items with the collect water job) are being marked as unclaimed even though they are accessible.
\ Bug: Some trees would not collapse after the foundation was logged.
\ Bug: Scenarios could get blocked by other scenarios that failed to start. This would keep them from activating.
\ Bug: Global buffs to max values (i.e., Max health) would keep entities from dying.
\ Health now gets 25x buff per kingdom level instead of 1x.
\ Hunger, Thirst, Energy, Spirit get a 5x buff per kingdom level instead of 1x.
\ Somnic Pools now start with a “Captured” occupant group.
\ Bug: Some blueprints showed “duplicates” in the research unlocks list.
\ Bug: Spellbooks could not be equipped.
\ Added help text to indicate when an attack won’t be used due to a disabled skill when hovering over item slots.
Thanks!
Waylon