StarBallMadNess Patch Notes — August 1, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Today's update 1.10.5 LightOverHaul! contains various changes/enhancements ranging from shadow issues & light buffering. To level changes & GUI additions. Lately update frequency has been a focus the plan is to have at least three updates a month as StarBallMadNess ramps up for 1.0 release The twentieth level is currently underway, although it does not have a firm release date at this time. Many levels have now been made easier, for a more enjoyable experience. Harder levels for players that desire a challenge, will be available beyond level twenty. I'd like a moment to thank all the early access supporters, without you StarBallMadNess wouldn't be where it is today. As always happy gaming :)
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ChangeLog
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- Added Antialias 8x,16x,32x
- Shadows tweaked/fixed across all the levels + Buffering!
- Level Nineteen improved a few performance leaks that caused fps drops.
- Improved lighting/tweaks to level design for Christmas Special.
- Lvl Eighteen has been made slightly easier, added a stopper.
- Lvl Nine has been made easier, slowed down a couple very fast obstacles.
- Lvl Thirteen has been made easier, obstacles have been slowed slightly.
- Lvl Fourteen Enhanced/improved.
- Fixed across all levels a finish line issue where the player didn't haft to touch the finish
- Changes to lvl Ten, when killed by the spinner you aren't locked out of that area anymore