D'LIRIUM
Patch notes · News · Live player count
About
An experimental 2D-shooter with the elements of a horror game. D'lirium brings together some mechanics back from 90s classics. Non-linear levels, search for the keys, violence and a lot of other things. Including the colourful ponies.
Media Gallery(12)
Detailed
"To find yourself in a new, unknown world - it's like standing face-to-face with a monster. And so many forget: to that world, they are just as much of a monster."During the New Year's Eve, the curator of a mansion built on the outskirts of a town invites his protege and her friends to celebrate the New Year together. He gives her an unusual gift. The gift that is never meant to be opened. And only a powerful mage such as her can keep it shut. It and what it holds within. At least, that's what the Curator thought...D'LIRIUM is an experimental 2D-shooter with the elements of a horror game. The game brings together some mechanics back from 90s classics, such as a search for the keys, non-linear levels and a lot of other things. Moreover, the game contains a lot of experimental tricks, such as random events, non-traditional controls for a shooter game, etc.
Patch Notes & Announcements(128)
MINORv1.4.19 Patch
Fixed the low health animation changing transparency at the wrong speed. Fixed a hole in the player pointer icon on the map GUI. Fixed typos in the map editor documentation. Versions in the developmen
MAJORThe post New Year update 1.4.18 and a peek behind the scenes
Happy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It'
MINORFrom v1.4.14 to v1.4.17 change lists
1.4.16 Fixed wrong offset of custommaps/chatacters search buttons in respective menus. Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu. Optimised hel
MINORD'LIRIUM on Android!
We're excited to announce that D'LIRIUM is now available on Google Play! 📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go. 🔗 Download o
MINORv1.4.13 Patch
Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS. The game is now automatically paused when the game window loses focus. Default game volume has been halved. Fixed
MINORv1.4.6 Patch
Fixed many bugs related to effects not working properly at high FPS. Fixed appearance of mobile control settings button on non-mobile devices.
MINORv1.4.5 Patch
Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.Fixed that there were a missing pixel on the volume bar in the sound menu.Fixed that "agony pulse"
MINORv1.4.4 Patch
Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.
MINORv1.4.3 Patch
Fixed a bug that caused doors to stop being solid when Phantoms approached them. Fixed incorrect programming of monster health when using the Entity Programmer.
MINORv1.4.2 Patch
Fixed a bug in the gas stoove explosion that occurred after usage of the "skip" console command. Fixed incorrect level lighting when camera has non-standard offset.
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