Inertia Patch Notes — May 4, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
First of all, I want to give a big thank you from myself for your continued support on Inertia, Inertia was my first solo project and one that was designed for the sole purpose of being a simple game that had a skill gap but was enjoyable to play for everyone.
Over the past year and a half, I have made various changes based directly on community feedback, in some cases making major changes to movement and/or adding entirely new mechanics. I have taken into account both positive and negative reviews and tried to make changes where I saw a benefit.
Recently I have been teasing with the idea of creating a new project which would be loosely based around the Inertia world, with that in mind I would love to hear any feedback from Inertia’s community to take into account.
- What would you improve from Inertia?
- Are there any features, mechanics, etc that you feel are out of place within Inertia, or you would like to see in a follow up?
- Would you like to see more short levels, more longer levels and/or an open world?
- Any specific game-modes you feel like Inertia missed out on?
Thank you all for continuing to enjoy playing Inertia!