Epitasis Post-Launch Update / Hotfix
Epitasis Patch Notes — May 2, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
The response to the release has a been a bit overwhelming - glad to see so many people jumping in and enjoying the game for its relaxing atmosphere, scenery, and music. All the screenshots have been very awesome to see, along with the discussion forums and people helping each other out with puzzles too!
Media Roundup
There's been a few walkthroughs, gameplay videos, and articles on Epitasis so far, feel free to check out some of them here:
Some nice gameplay:
https://www.youtube.com/watch?v=j1qFi7Id3hQ
An honest review from Gameumentary:
https://www.youtube.com/watch?v=5z1QpNikies
(issue with ending addressed below, tl;dr : I'm working to fix it up!)
Epitasis on Rock Paper Shotgun
Fixes / Issues
I've uploaded a patch to Steam that fixes a few quick issues that people have been having:
- MacOS City Ruins area crashing
- Made the ending area a little bit easier to complete with the gravity well. We are going to work on fixing this area up more plus be more suitable for the game, since it seems like some have difficulty with it.
- VR software loading when the game starts
- Developer Settings in pause menu removed
In addition to all this, there is a few other issues we're still investigating. I'm hoping to have fixes for these sometime this weekend when I have more time to correct them:
- Some achievements are not firing for certain users
- French keyboard layout
- Volume sliders not working for some users
- Translations for the intro got reset during an earlier fix right before the games launch (all other translations in the game should be OK)
- MacOS issue with ending credits/video
- Big cube-drone puzzle issues
If you run into any other issues please let me know and I will work on fixing them as soon as I can! I have been trying to keep an eye on the discussion forums and investigate any issues that sound strange.
I appreciate all the understanding as we move forward in fixing any and all issues with the game. Since I am a solo-dev and full time student, it is easy for me to miss small details and get bogged down, but I hope through our community here on Steam we can get any and all issues fixed up in a timely manner.
Thank you everyone for your support and for checking out Epitasis so far. :)
Cheers!
Lucas