Blessed Surface: Unleashed
Blessed Surface Patch Notes — December 23, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Reki here. I like to release updates around the winter sale to show my appreciation to everyone who's playing the game. Didn't have as much time this year, but I've managed to put together an update with a fair amount of content, quality of life, and some endgame stuff. Please enjoy, and let me know in the discord if I broke anything! https://discord.com/invite/DWz6kxt
NOTICE: Linux version will be delayed. Keep an eye on your Steam downloads for its release.
FEATURES
- Added character classes you can get from special fights across the world.
- Added daily quests to level up your class.
- Added a second aux slot. Quite a few of those items, so only having one slot was a bit of a waste.
- Added a new endgame boss with customizable difficulty and random drops.
- Added a character to the top of Grom Wall Ascent who increases your storage space by 2.
- Added 8 passive weapons that have replaced weapon-specific auxiliary items across the world.
- Weapon-specific auxiliary items can now be obtained from vault codes, which are usually found near the weapon they're from.
- Added 8 new prizes for tokens at arena.
- Adventurer’s Backpack no longer increases storage space. Instead creates random potions for you when you collect a lot of ammo.
- The Curse Shrine now gives Curse Sprouts, an edible item that gives you 5 curse charges when consumed.
- Added more terrain to lower Flooded Passages.
- Added a consumable item that drops off a certain moon's enemies that triggers your blessing.
- Added some events that have a chance of happening for the day.
- Added food items that augment your regen with various effects. Obtained from a very rare random event.
CHANGES
- You can now view and select the cards you've collected without having to be in their area.
- Curse Charges now drop ammo when they are destroyed from you getting damaged.
- Chests now open when you open your inventory nearby, and close when you close your inventory. You can still whack them with melee, which forces them to stay open or closed. Splight heart chest is unaffected by this change.
- Monster spawn limit now only applies to ecosystem spawned monsters. Ghost builds should feel a lot better, as well as certain battles against numerous foes.
- “Trigger twice on swap attack once a minute” is now “Trigger ten times on swap attack once a minute”. That’s still only a rate of 6 triggers a minute, which is nothing compared to even the basic trigger types. Hopefully it fills a reliable niche now.
- “Trigger on life regen” is now “Triggers three times on life regen”. Even at max regen, it’s situational on top of having a timer. More triggers per regen should make it more rewarding.
- Passive melee weapons no longer count as projectiles. Sorry monkey build.
- Survival mode in the arena now begins with double spawns, and gets harder every 5 waves or so. Ever wanted to fight 10 bosses at once? It's a lot of fun.
- Replaced lock blocks at garden exit with boss blocks. Hopefully will result in less players getting stuck in the starting area.
- Bosses are now protected against being instakilled by certain things, such as touching other bosses.
- Living Walls no longer drop their item directly. Instead, they tell you how to get it.
- Tweaked vault to open faster and clear the code once it gives an item.
- Nerfed Ancestor of Dust down to 10 luck. Its high luck was a carry over from when it was quite weak in the past.
- Cathedral ghosts now count as enemy projectiles.
- Copper monsters now get double life.
- Eckles are now visible above terrain.
- Golem Chain now holds items a little closer to you.
- Fool's Cannon swap attack now stuns. Hopefully will make this slow weapon a bit more versatile.
- Propellor bomb explosion radius and damage increased.
- God of Rats is now level 1-2.
- Added descriptions to gunner items.
- Attacking heart anchors no longer removes hearts.
FIXES
- Giant blob daily boss can no longer spam its jump noise if there's no room to jump.
- Fests now drop items from any modifiers on them properly.
- Added a failsafe for save-corrupted auxiliary items.
- Fixed a crash that happened if the first frame of your first melee attack after booting the game hit something.
- Fixed an exploit with Puffing Leech allowing for unlimited flight. You can still fly with it using certain methods, but this one was too easy.
- Fixed an issue with some finishing moves where you'd get locked in place for a bit after changing areas during them.
- Gunsmith workbench item slot is no longer visible when workbench isn't.
NOTES
The biggest thing you'll likely notice with this update is the class system. Classes can be leveled up indefinitely using points earned from daily quests, improving a stat associated with the class. None of the classes actually improves your damage directly, it's mostly just effect durations or non-combat stats. Nonetheless, they'll probably be pretty wild if you get a really high level.
In general, a lot of this stuff is testing for the sequel to Blessed Surface. In case you haven't heard, I'm making an open-world fps that builds on the character building elements of bsurf, hopefully bringing it to another level and offering more accessible gameplay. With this bsurf update done, I'll be turning my attention back to that. Stay tuned for updates on that next year!