Aces High III Patch Notes — August 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
/********************** version 3.04 patch 17 ************************/
1. Changed the way some memory was allocated with roads to speed up exiting arenas.
2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains.
3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx.
4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file.
5. The Terrain Editor now displays circles on paths with end point type "supply radius".
6. In the Terrain Editor paths now display as orange if the "no objects" flag is set.
7. Fixed a bug with trains shooting at wrong countries.
8. Fixed a bug where trains/convoys were not adding down time to destinations.
9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.