DMT: Dynamic Music Tesseract News — July 6, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Get it now and try it out!
Ok, TONS of stuff in this new beta. I made a bunch of changes under-the-hood and over-the-hood. Here's some of what you'll see (and it's all stuff that needs testing, so please get on the Discussions board after you've checked it out and give me feedback!)
New Modes: This is the "meat and potatoes" of this update. Glitchy has gone away (forever?) and been replaced with Shatter. Shatter may be my favorite mode now. Spinny is renamed "Vortex". FlashFreeze has been replaced with another new mode called "Kaleido" which I'm thinking is very cool. FlashFreeze was cool sometimes, but due to changes Unity made in their engine it no longer works after I upgraded to their newest versions :(
New audio processing: It's all based on simulating human perception now, so the music has much bigger visual impact across the entire spectrum
New shape positioning: I totally rewrote the code that decides where to place the shapes and how to move them. It now runs way faster and it more responsive to the music. But, it also feels a bit different so I'm looking on feedback on whether you all miss the old ways (or even notice a difference)
Please try it out and let me know what you think!