Future Plans III (and first screens)
Colony Ship: A Post-Earth Role Playing Game Patch Notes — December 24, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We’re 10 months into the new project. The game starts taking shape and now we can share early screenshots with you. At this stage, they are proof of concept at best, rough and unpolished, but we’ve always built our games in the open, with our community, and we welcome your thoughts.
This community represents our biggest audience and your buy-in is critical to the game's success and our survival. Heralds might not be Colony Ship 2, but our worldbuilding, complex combat, and multi-path design remain at the heart of this project.


Heralds will have a lot of creatures, big and small, ranging from humanoid non-men (the old races different for each region; no, no elves and dwarves) to massive mammoth-like beasts and anything in between, like the summoned tentacles above. While the focus is on combat, you won't fight the elder gods (on account of you being an insignificant insect) but there will be plenty of interactions involving said gods and the good ol' fashioned scheming and double-crossing, resulting in six distinctive endings.
If you're keeping track, our original assessment was 50/50 (odds of turning this idea into a playable game in 5 years). Now it's 70/30 in our favor. I like these odds better, but we all know how many promising projects never made it to release. There’s still a long road ahead of us and it’s better to assess the risks realistically and communicate honestly.