RUCKBALL News — September 4, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

PATCHNOTE 1.4.1
We have a lot to say this week !
First we are excited to present you an evolution of the game interface and a new main menu. It's still under construction but honnestly we couldn’t wait to show you this before it's over. (Tell us what you think about it).
Sound is now spatialized and should allow you to better anticipate the actions and positions of your opponents.
And finally, after weeks of optimization, The framerate is not capped to 60 FPS anymore !
For those who don't know, since last week the servers are open 24/7 and you can play with your friends by creating your own team.
Thanks to your feedback Ruckball build has never been so light and fast. We are always listening so don't hesitate to contact us and tell us about Ruckball:
All four of us tested this version with our alpha tester. We thought that we finally had THE version of Ruckball that perfectly met our expectations.
With a little bitterness we came to the conclusion that maybe we should have waited for this level of development before launching our Early Access, we would probably have more people on the servers today.
On the other hand, without you to guide us, we would never have been able to achieve such a high level of quality.
This is a paradox that we will not be able to solve. Let's just say that we have made the choice to use Early Access for the tool it is: an ongoing project supported by its community, not a marketing tool.
So let's keep working together. Give Ruckball it’s chance, play, share, invite friends. On our side we are preparing something big for you!
See you in the arena guys !