Youropa Patch Notes — July 27, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

The latest update which you can play right now contains a beta version of Level Sharing via Steam Workshop!
Try it out by playing a tiny adventure with 4 levels using this ID 569CBD27 - Just copy/paste it into the Share popup from the Main Menu.
And get creative and share your own adventures from the Create mode. Open the menu while having your map open by hitting "Esc" and select "Share " to start sharing your own city. To share an individual level, hover over it and hit "0" (Zero) on the keyboard to start sharing.
You will need to accept the Steam Workshop agreement before you can access all the sharing features.
We will be smoothing out the experience and adding additional features over the coming weeks, so if there's something specific you'd like to see just let us know.
Here's a list of changes for this update:
- Share - Added simple sharing interface for sharing levels and adventures (BETA)
- TouchButton - Fix not triggering when landing on top without leaving trigger area
- Soccer Ball - Fix sticking to feet when pulling away
- Map Editor - Added settings for the map to adjust which powers You start with and how time of day is handled
- Editor - Fix for Cassette counter not showing when quick opening Elements menu
- Editor - Added animation to elements when placing them
- Create Mode - Adjustments to file layouts and more in preparation for level sharing. If your levels break or have gone missing let us know.
- Save Game - Separated save games for single player game and create mode in preparation for level sharing. If your save game breaks let us know.
- Performance - Improved scene capturing performance by 33%
- Performance - Reduced cloud rendering CPU cost by 45%
- Options - Moved all options to separate save file
- Editor Unlocks - Moved to separate save file
As there have been a good deal of internal restructuring to fully support level sharing, there may be things we have missed during internal testing.
If you find anything isn't working as expected let us know!
Have fun!