Tales Of Glory
Patch notes · News · Live player count
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Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
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Patch Notes & Announcements(230)
MINORFix for Quest issue on dialogs
Issue for Quest users to select dialogs with kings/bodyguards/etc is corrected
MINORCombat Improvement - New Parrying/Blocking feature
Hey all, Releasing a build with a new combat feature around blocking/parrying. Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and nu
MINORTOGniversary announcement
TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement.... As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september &
MINORTOG Update - full collision
Hey All, Main branch & demo have been updated with : - Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as y
MINORTOG update
Beta content pushed to main branch with : - Old ruins maps accessible in custom battles - bugs correction here & there
MINORMod Showcase - Battle of the last Jedi
All mods can be found on Nexus : https://www.nexusmods.com/talesofglory Cheers
MINORTOG is on special Halloween Sales... Enjoy !
Special sales for 5 years of TOG developpement and my upcoming 40 ;) Cheers, Jay
MINORMain game update
- Full bHaptics integration including arms / head haptics - Better controller haptics on 2handed weapons - Small bugs here & there
MINORTOG update
Main game & demo (minus projectile rework) updated with : Migration to lastest unity 2019 LTS version - complete rework of all projectile sounds & improved Firewall arrows dispersion - enemies reactio
MINORTales Of Glory - Modding framework improved
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