Ravenfield Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello hello!
We're back with the Arcade Mode pt2 update, which features several improvements to Arcade Mode in order to reduce RNG and make the mode more engaging! To start things off, we've added a Combat Log screen that shows up after each match, showing how you performed. To encourage you to try your best even in a losing battle, you gain coins based on your performance.

After picking your Weapons/Vehicles/Reinforcement unlock, you are now presented with a shop screen. On this page, you can spend your coins to unlock specific weapons or vehicles that you might need. We hope this change makes it easier to plan your loadout throughout the Arcade campaign. You can also get bonus points in the vehicle minigame, but you're gonna have to figure out how yourself.

We have also updated the map selection screen to be more stylish :)

Finally, the game now has a "Vehicle Reinforcement" mutator that is active during arcade matches. This mutator will periodically spawn aereal vehicles even on maps without runways. For example, even when picking River Delta above which does not have air vehicle spawns, bots will still spawn in with any air vehicles you've unlocked throughout the campaign. This mutator is also available for use in Instant Action mode.
On top of the Arcade Mode improvements, we have also made changes to the game's audio mixing, including options to output surround sound and increase the maximum voice count, meaning more sounds can play at once. We have also updated the ambience audio on several maps to be more immersive.
Arcade Mode changes
Added a shop that can be used to buy new weapons and vehicles for coins.
Coins are earned through the combat log which shows up at the end of each match. The combat log rewards you bonus coins based on your performance, you get extra coins from killstreaks, controling as many flags as possible, destroying vehicles and more.
You can earn bonus gold by getting a sparkly license plate in the vehicle unlock minigame.
Updated map selection page, it's very cool now hehe
Added Vehicle Reinforcement mutator which periodically spawns in aircraft, this is used whenever you start a map without built in air vehicles or runways. This mutator is also available in Instant Action mode.
Added new arcade victory animations (including a flawless victory one that shows up if you beat arcade mode without losing a single round!)
Added campaign results screen that keeps track of silly statistics throughout your arcade run.
Added a couple of new sound effects to arcade mode.
Last round is now always daytime (to make the new arcade victory sequences look nice)
Added "No Night" and "Match Length" configuration to Arcade mode. At the moment, match length only controls the length of battle rounds.
Audio improvements
Added new ambient sounds to Canyon, Citadel, Coastline, Glacier, Mountain Range and Rafts
Added audio output mix dropdown to options menu, you can select between stereo and various surround output modes here.
Added audio source count dropdown to options menu. Default value allows 64 sounds to play at the same time, this can be increased to 128 by selecting the "Increased" option
Reduced audio mix ducking so the world audio volume isn't reduced as much when the first person weapon is fired
Removed a hardcoded volume reduction for ingame audio and adjusted the mix group volumes to make up for lost gain. This change makes it possible to have better control over the game's audio volume.
RS / Trigger system improvements
Fixed Vehicle .isEmpty returning the wrong value
Added text assets to data containers
Whitelisted CallLuaMethod event callbacks, meaning you can call RS methods from animation events or other Unity events.
Added match gameplay statistics tracking to GameResult.GetResultDetails(), this is what we use to drive the combat log results screen in arcade mode. Keys will be added to the RS API in the next EA update, but you can find them today in the beta-branch-update channel on the Ravenfield discord server.
Added Renderer Material target for TriggerSetActorSkin
Exposed Sprite.Create() and Texture.CreateTexture2D() to RS
Game improvements and Bugfixes
When taking over a bot in skirmish mode, you are now guaranteed to spawn with a little bit of ammo.
Fixed a rare issue where the game would not start correctly if mods contained duplicate level files with the same name.
Fixed a bug where loadouts were not initialized correctly in scripted missions set to use official loadouts.
We hope you'll enjoy this update!
/Johan and the Ravenfield team