GamePatchNote Digest
Tangledeep News — June 17, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
STEAM BUGS
- App correctly flagged as 64-bit compatible on Mac OSX
BUGS
- Fixed bug where certain un-inheritable monster abilities were not ever being used, even by enemy monsters
- Captured level-scaled monsters (such as those caught in Dragon areas) will no longer continuously re-scale on reloading the game
- The game modifier that gives all monsters at least one champion power no longer works on pets (this was causing all kinds of problems)
- Fixed bug with monster ability inheritance, even WITH the latest patch, not behaving quite correctly
- Attempted fix for bug that could cause weird stair loops, bad destinations, and other re-routing problems (as a result of a previous fix for inaccessible stairs)
- Attempted fix for rare NullRef with CleanStuckVisualFX
- Applecan legendary effect should no longer persist from Wanderer’s Journeys, except for ones where you keep your stats on exit
- Gambler innate passives should now work in Ronin mode
- Steel Resolve now works against stuns from “Frozen” as intended
- Fixed game freeze in certain map load situations involving the Frog Dragon dungeon, or Item Dream versions of it
- Fixed bug where gaining or losing set bonuses would sometimes not update your stats or resists correctly until changing maps
- The “Conjuration” magic mod can now be added to an item with elemental damage mods and vice versa
- Fixed bug where the energy shield from “Steadfast” disappeared between maps