Stoneshard Patch Notes — April 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
FIXES
“A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him.
“Occult Consilium”: fixed a repeated line in the introductory dialogue.
“Competition”: potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.
Fixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.
The player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).
Fixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.
Fixed clipping issues with sprites and animations for multi-tile enemies with active effects.
Fixed a pathfinding issue around one of the harpy nests in the Order’s Prison.
Fixed certain Deathstinger Hive variants being impossible to target with ranged attacks.
Fixed an item category in the Osbrook Butcher’s trade window being displayed as a tech tag.
Fixed one of the Brynn Jewelers not being assigned a profession in his trade window.
Fixed the interactions between enemies and mercenary NPCs.
Fixed a bug that could cause items to disappear from preset stashes and graves, including quest ones.
Re-fixed the bug that caused some minibosses to lose their names.
Fixed an error in damage reflection calculations.
Fixed NPCs being able to occupy the same tile as the player character near building entrances.
Fixed NPCs being able to swap places with each other while one of them was playing an animation.
Crossbowmen on Brynn walls can no longer be hit with melee attacks or swapped with.
Fixed the overly slow animation speed of traps when triggered by a thrown item.
Fixed a bug that made it possible to start disarming traps with a crowbar after disarming them manually.
Fixed an issue with Claw Trap placement zones in dungeons.
Fixed a bug that would reduce active cooldowns or trigger Health Restoration ticks upon loading a save.
Fixed a visual issue affecting torch-wielding enemies’ sprites that would occur when they entered deep water after loading a save.
Tier 5 brigands with two-handed maces now drop the correct treatise on death.
Removed the ability to remotely open certain doors in dungeons using keyboard controls.
Fixed the incorrect damage from thrown Stained Glass.
Fixed NPC reactions to ranged attacks that don’t deal damage to them.
Fixed a bug where each turn of the Crowbar prying animation was treated as a separate “use” in the Statistics tab.
Fixed the “low durability” log message not appearing when using a Crowbar from the backpack.
Fixed some abilities not treating an enemy as a valid target if the cursor was hovering over both the enemy’s sprite and the player character’s sprite.
Fixed one of the barrel variants missing a name.
Fixed the snoring sound continuing to play even after an NPC wakes up.
Fixed a softlock related to Leif’s animation caused by bringing enemies into the Sentian Company’s Camp.
Fixed Follower speech lines being falsely displayed in the log when they are not present at the Caravan Camp.
Blocked fumbled strikes no longer apply their effects to the target (Bleeding, Daze, and so on).
Fixed a bug with the Surgical Kit not losing durability when used from an open backpack.
Fixed a bug that prevented the use of medical consumables from an open container via the context menu when playing at high resolutions.
Enchanting crossbows no longer removes the loaded bolts.
Restored the missing option to pay NPCs for rumors.
Fixed Alda’s animation when starting the introductory dialogue after disarming one of her traps.
Removed the ability to open doors and use Modes while affected by effects that prohibit all actions.
Fixed a bug that caused guards to suddenly start their standard dialogue with the player character.
Fixed arrows being unequipped from the left weapon slot after loading a save.
Fixed a bug with fleeing enemies being able to take a step after loading a save.
Fixed a bug where critting a Phantasm caused its severed head to materialize into the physical plane.
Fixed an issue with the attack area of “Nail Down” when the character was standing next to an object or corner, which in some cases made it impossible to deliver a diagonal strike.
“Determination”: fixed an excessive delay before the explosion of Blood Golems killed by the ability. Fixed a bug with no strike being delivered against enemies that stepped into an adjacent doorway immediately after the door was opened. Striking unsuspecting enemies with the skill now turns them hostile.
“Striker Stance”: fixed the incorrect duration of the stance when activating it while affected by “Mighty Swing”. Reusing the ability while both the stance and “Mighty Swing” are active now correctly delivers a strike against an adjacent enemy.
Fixed a missing log message when killing an enemy with an AoE crit from “Heroic Charge” if said enemy was in the fog of war next to the main target.
Fixed Hilda’s “Wild Hunt” not counting Crawler Broodmother kills toward Bone Charm progress.
Fixed “Keep Distance” being able to deliver a strike against allies.
“Spot Weakness”: fixed incorrect resistance penalties, as well as effects not stacking properly.
Fixed a softlock caused by receiving a Severe Hand Injury from a counterattack in response to “Flurry of Strikes”.
“Wormhole”: the effect is now correctly removed from enemies when they transform. Removed the ability to take a step at the start of the teleportation animation. Fixed the cooldown ending prematurely when combined with “Lingering Incantations”. Fixed a bug with enemies affected by “Wormhole” disappearing after loading a save.
“War Cry” no longer affects allies.
“Mighty Kick” and “Leg Sweep” no longer apply critical weapon effects when used by enemies, and do not take active stances or other modifiers into account when used by the player character.
Fixed “Opportune Moment” replenishing Energy on enemy counters.
Fixed the excessive Bleed Chance of “Tongue Leech” not matching the skill’s hover.
BALANCE & GAMEPLAY
“Occult Consilium”: Occultists will now buy ingredients, valuables, and certain other item categories.
Campfires can now be started inside dungeons.
Quests that require obtaining a specific item now track its location on the map with a marker.
When playing in permadeath mode, the “Load Game” button is now only available from the main menu.
Tweaked the amount of noise produced by many actions.
Added speech lines for Jorgrim that serve as a reminder to take trophies from minibosses.
Added dialogue lines for Verren about unresolved Camp events, which now prevent Caravan travel.
Changed the display order of contracts and quests in the Journal: they are now shown from newest to oldest.
Items dropped from destroyed containers and nests, as well as from killed enemies, are now determined in advance rather than at the moment they spawn.
Expanded the list of actions that can interrupt the animation for disarming traps or prying open doors with a Crowbar. Starting the animation now prevents the use of abilities and certain other actions.
Added log messages for blocking ranged attacks.
Optimized log messages for several situations, such as refreshing already active effects.
Spell Accuracy and Spell Armor Penetration have been moved to the “Magic” section of the Character menu.
Improved the system for simulating enemy actions when leaving a location, including during quests.
Prying locks open with a Crowbar now wakes sleeping NPCs.
Rest mode can now be interrupted by pressing the “Game Menu” button in the interface, same as pressing Esc.
Followers’ Loyalty no longer increases while the player character is in jail.
Reduced the Surgical Kit’s durability, as well as its durability loss upon use.
Allies no longer counterattack accidental hits against them.
“Fire Barrage” and “Jolt” now scale directly with Spell Accuracy rather than Perception.
Significantly increased the Counter Chance debuff applied by “Mighty Kick” and “Leg Sweep”.
Simplified the mechanics of “Arcane Tether”: the chance to pull the target is now reduced directly by its Move Resistance rather than multiplicatively.
“Quick Hands”: the cooldown reduction now only triggers when dealing damage to the target. The bonus for switching to a loadout with a dagger no longer works if the character already has a dagger in hand.
VISUALS & SOUND
Added a setting to mute the game when it’s running in the background.
Enemy sprites now immediately turn toward their target upon entering combat.
Reduced the volume of Leif’s flute and Alda’s whistling during their respective animations.