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Patch Notes 2.0.177
July 17, 2018by Rebel iscottnoidea
GamePatchNote Digest
Battlezone: Combat Commander News — July 17, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey all,
The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.
General
- Multiple crash fixes
- Optimisations
- Improvements to audio
- Numerous minor mission bug fixes
Multiplayer
- Many connection and launch failure issues resolved
- Better handling of NAT so inability to connect will happen less
- Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
- Host migration allows users to transfer game host to others
- General multiplayer game kicks fixes
- Faster refreshes on game lists
- Servers have been optimised for better performance
- Scanner: made radar contacts visible and pinged for allied players
Maps and Visual
- New HD reticules
- General animation improvements
- Updated Scion Bazooka and Satchel textures
- Tweaked ISDF Missile scout animation
- Removed unused textures
- Updated ambient wind sound
- Updated map preview images to match current minimap generation
- Updated multiple vehicle models
- Tweaked ISDF Flare mine to delay animation until intended
- Updated Pluto telephone poles
- Added dust to Scions
- Minor tweaks to ISDF dust
- Multiple texture improvements
- Fixed animations for ISDF Walker death
- Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
- Numerous polishes to visuals and layout of default maps
- Improved multiplayer game exits to be cleaner
- Fixes to UI scaling issues
AI and Vehicles
- Greatly improved pathing, targeting, and collision of AI
- Fix tracking of explosions and ordnance
- Fixed Scion Scout not using Scion Flare mine
- Added velocity to Torpedo, Snipe, Blink, and generic explosions
- Recoil adjustments
Modding
- Fixed other instances of "SolidColorDistance" ODF read typo
- Fixed missing check for ODF feature "DoBettyAmmo" setting
- Added new Map Editor Dome preview images
- Made a bunch of previously-hardwired values configurable for
- Added "hole" variants of Dark hole props, for map makers to use
- Modders can now switch between editor and schematic views properly
- Added new Sky Domes to the map editor Dome model list, and new previews images for them
- Mods/Addons pages use a more suitable background
- Added support for ODF parameters to control how far a recoil piece slides backward/forwards