Postmortem & Goodbye
The Fall of Lazarus Patch Notes — November 2, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi passengers!
Phew. It's been a while since our last update. Sorry about that, but we were having some difficult times and we were also kinda scared of getting back here. A year and a month ago we released our first game ever, The Fall of Lazarus, but it didn't work the way we were hoping. We kept trying to make it work, patching what we could and trying to get it to be visible for the audience but we couldn't. We ran out of money and health and all of it just crumbled. We saw it coming tho, and we tried to survive it the best way possible, and that's what we did.
We're fine now, but we can't keep working on it anymore, so there won't be more patches and fixes for it. We know the game still has some bugs and compatibility issues due to the lack of testing before releasing it but we couldn't afford a proper testing and QA company to do that job, so we're really sorry about that.
What we did is to write our story down. From the start to the end. With letters and numbers. Hits and mistakes. We wanted to tell our story because we think it can be useful for somebody and also because it was part of our healing process. We needed to put our shit together and sort it out for good. If you want to check it out, here you have:
http://www.gamasutra.com/blogs/JonathanPrat/20181029/329509/This_is_not_another_postmortem.php
We also wrote it in spanish here:
https://gamereport.es/esto-no-es-otro-postmortem/
So this will be probably our last update. Thank you so much to all the people who bought and played our game. Thank you so much to all the people who might buy and play it in the future. Please understand that our journey has been such a wonderful and cathartic experience but also a painful and terrifyfing one and we have to keep moving, heal our wounds and start over.
See you in another life, brothers!