King of the World Patch Notes — October 19, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
This year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions.
-Added new Halloween map "Transylvania"
-In-game unit portraits are now animated
-Profile tab in the menu has been overhauled
-Fixed Tutorial achievement not always unlocking properly
-Fixed that everyone got the eliminated message when a bot was eliminated
-Medics no longer heal boats and tanks by default
-Added new tech Field Repairs (allows medics to repair tanks and boats.)
-Added a tech tree level requirement text
-If a unit is moving when you start entrenching they will now stop
-Redid particles for the 25g mages
-Firepoint of British Sniper has been adjusted
-Added a few more details to the menu chat
-Fixed that afk'ing for too long in the chapter 2 intro cutscene could make the start button dissapear
-Gave the profile tab an experience bar
-Minor UI improvement to the menu settings
-Chat will now clear when you join a new lobby
-Fixed the main menu panel showing if you hosted a room within 30 seconds of hosting another
-The Chat no longer opens when the game is paused
-Pausing now closes the chat
-Fixed a bug that sometimes disconnected from server message instead of defeat
-Improved the logic for when bots will defend their controlled regions
-Fixed the animated portrait of the Baron in the campaign would stop working if you loaded a save
-Bounty hunters will now no longer spawn if there are bounty hunters already under the banner
-Improved a bit the camera movement
-Added a text value field for Music/sfx sliders in the ingame and lobby options
-Units built should now no longer be able to stack on each other if there was no waypoint set
-Veterancy now additionally grant 20 hp and 2 dmg for each kill that unit gets
-Fixed the in game tech tree tooltip ui didn't fit on any other resolutions than 1920x1080
-Fixed a bug where the bounty hunter kill reward would be multiplied if you had multiple bounty hunters attack at once
-Fixed the tutorial ui didn't fit on any other resolutions than 1920x1080
-Removed the LOD levels on the tutorial's sunken castle
-Bots will now unload units from boats more effenciently
-Fixed the wood elf bolt thrower mesh
-Fixed the Japanese tank's animations